Monday, June 27, 2016

Smoldering Stride






Smoldering Stride


◊Descriptors – demonic, dimension (Movement), nightmare (Movement), smoke (Concealment), visual (Concealment)
◊Effect – Array: Concealment 7 or Dimension Travel 2• 9 points

Smoldering Stride (cloud area Concealment attack or dimensional Movement 2 with increased mass)

◊Modifiers – alternate effect: 1 flat point; area: +1/rank, attack: +0/rank, partially limited: -5 flat points, partial: -1/rank (Concealment), quirk: -1 flat point; increased mass 3: 3 flat points, quirk: -2 flat points (Movement)
◊Action – standard (Concealment) or free (Movement)
◊Range/Area – close cloud (Concealment) or personal (Movement)
◊Duration – instant (Concealment) or sustained (Movement)
◊Results – 15 foot cloud of smoke surrounds the nightmare granting partial visual concealment (Concealment); step into hells or nightmares (Movement)
◊Resist – Dodge and Fortitude (Concealment)

Description

The nightmare’s burning step causes smoke to arise around it creating a 15 foot area of partial concealment from visual senses centered on the space it occupies. Affected creatures are partially concealed for this round and one round following (as the cloud lingers) if they fail a Fortitude resistance check (DC 17). Creatures within (or entering) the area are permitted a Dodge resistance check (DC 17) to reduce the effect to half its normal rank (Fortitude resistance DC 13 instead of DC 17).

The nightmare must move on its turn to activate this ability.

As an alternate effect the nightmare can stride in the dimensions of hell or nightmares as a move action and can carry a rider of up to 400 lbs. (mass rank 3) with it. 

The nightmare must be able to physically move under its own power (using any of its forms of movement) to use this ability. This movement must comprise at least a step or two and so there must be an open space nearby for the nightmare to step into.




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