Smoldering Stride
◊Descriptors
– demonic, dimension (Movement), nightmare (Movement), smoke (Concealment), visual
(Concealment)
◊Modifiers
– alternate effect: 1 flat point; area: +1/rank, attack: +0/rank, partially
limited: -5 flat points, partial: -1/rank (Concealment), quirk: -1 flat point; increased
mass 3: 3 flat points, quirk: -2 flat points (Movement)
◊Action
– standard (Concealment) or free (Movement)
◊Range/Area
– close cloud (Concealment) or personal (Movement)
◊Duration
– instant (Concealment) or sustained (Movement)
◊Results
– 15 foot cloud of smoke surrounds the nightmare granting partial visual
concealment (Concealment); step into hells or nightmares (Movement)
◊Resist
– Dodge and Fortitude (Concealment)
Description
The
nightmare’s burning step causes smoke to arise around it creating a 15 foot
area of partial concealment from visual senses centered on the space it
occupies. Affected creatures are partially concealed for this round and one
round following (as the cloud lingers) if they fail a Fortitude resistance
check (DC 17). Creatures within (or entering) the area are permitted a Dodge
resistance check (DC 17) to reduce the effect to half its normal rank
(Fortitude resistance DC 13 instead of DC 17).
The
nightmare must move on its turn to activate this ability.
As
an alternate effect the nightmare can stride in the dimensions of hell
or nightmares as a move action and can carry a rider of up to 400 lbs. (mass
rank 3) with it.
The
nightmare must be able to physically move under its own power (using any of its
forms of movement) to use this ability. This movement must comprise at
least a step or two and so there must be an open space nearby for the nightmare
to step into.
No comments:
Post a Comment