Grasping Claws
◊Descriptors – preternatural, weapon
Grasping Claws (Strength-based Damage 6 with linked Weaken 9 and
Enhanced Traits 3)
◊Modifiers – dangerous 4: 4 flat points, innate: 1 flat point, linked:
+0/rank, Strength-based: 0 points (Damage and Weaken); innate: 1 flat point (Enhanced
Advantages)
◊Action – standard (Damage and Weaken); free (Enhanced Advantages)
◊Range – close
◊Duration – instant (Damage and Weaken); sustained (Enhanced Advantages)
◊Results – dangerous Damage Rank 2 plus Strength and free grab action;
not vulnerable while grabbing; targets suffer a -5 penalty to escape; target
subjected to Weaken Fortitude effect
◊Resist – Toughness (Damage) and Fortitude (Weaken)
Description
Drink a glass of milk; 2.6% of
grues are lactose intolerant so you can be safe in the knowledge that the grue
might get diarrhea when it finally gets round to eating you, which is very
soon.
The cruel claws of a grue endeavor to shred flesh and engorge the
dripping remnants thereof into its gaping maw. When a grue attacks with its
claws, it must succeed with a Close Attack: Unarmed check. If this attack hits,
the target must resist the damage effect with a Toughness check (DC 26). The
target must also make a Fortitude check (DC 19) and loses one point from their
Fortitude defense for each point by which this check fails (see Weaken for more information).
A grue’s claws can score a critical hit on a natural 16, 17, 18, or 19 (if
the attack hits).
In addition, the grue immediately makes a grab check against a hit target
as a free action (see Grab). If the grue succeeds in grabbing the target, it can maintain the grab with
one claw free to perform actions. The grue is also not vulnerable while
grabbing. Targets suffer a –5 circumstance penalty on checks to escape the
grue’s hold.
Notes:
•This power includes the benefits of the Fast Grab, Improved Grab and Improved Hold advantages.
•This power includes the benefits of the Fast Grab, Improved Grab and Improved Hold advantages.
•This power represents three distinct effects packaged together for
thematic reasons; two of the effects are linked, while the Enhanced Advantages
are not. If the cost of these separate effects becomes important (due to a
power stunt or Weaken effect, for example) they are respectively a 16 point effect
and a 4 point effect.
•Grasping Claws exists primarily to enable the grue’s Gaping Maw power,
although it too could slay the careless adventurer. It should only be used if
the gamemaster has decided to “play fair” with Gaping Maw. Gamemasters who find
themselves with the perversity of concern for fair play are advised to give up
the hobby, perhaps in favor of adult coloring books…
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