Banding
◊Descriptors
– empathy, sensory, talent
Banding
(acute, area Senses 2, area
Communication 1,
and area Enhanced
Traits 1 which can all selectively affect others)
◊Modifiers
– affects others: +1/rank, area: +1/rank, continuous: +1/rank, selective:
+1/rank, sustained: +0/rank (Senses), affects others: +1/rank, area: +1/rank,
continuous: +1/rank, selective: +1/rank (Communication), affects others: +1/rank,
area: +1/rank, continuous: +1/rank, selective: +1/rank, sustained: +0/rank
(Enhanced Traits)
◊Action
– free
◊Range
– personal
◊Duration
– continuous
◊Results
– The hero has the ability feel directed emotions and broadcast emotions; the
hero benefits from the Teamwork
advantage; the hero can form a band with each member gaining these abilities
Description
A
Benalish hero has the ability to form a powerful bond between diverse groups of
creatures by Banding. They have the empathic ability to share their emotional
state with others within 100 feet and to “feel” emotions directed at them
(other characters must have a Detect Emotions Sense effect
to “feel” the emotions the hero broadcasts).
As a
standard action, the Benalish Hero can share these abilities with others within
a range of 30 feet. These characters become a part of the hero’s “band”. The
hero can choose to grant these effects to any characters she can accurately
perceive within the effect area. All such characters gain the benefits of the Teamwork
advantage as well as the hero’s empathic abilities (allowing them to detect and
communicate their emotions to anyone other banded characters).
The
empathic connection of the band does not allow communication as effective as
language and does not act as a substitute for language, but it does enhance the
ability of the band to respond as a unit. The band knows when one of its
members is in danger, confident, confused or hurt, for example. Very simple
concepts such as “come”, “flee”, “go” or “help” can be understood when shared.
The receiver of the emotions must succeed an Insight
check to interpret the emotional concept correctly. The difficulty of this
check is typically easy (DC 5) unless the band members are very different sorts
of creatures.
A
benalish hero can continue to add members to the band by using another standard
action. All members remain banded until the hero removes them from the band (as
a free action). The banded characters can use their band abilities until then,
even if the hero should lose consciousness. If the hero dies, the gamemaster
decides if the banding effect disperses immediately or if it persists for a
time. In any case, the abilities fade at the end of the scene.
Note: At
the gamemaster’s discretion, Banding can allow diverse creates to join a Force
(as per the Mass Combat rules on pg. 194 of the Gamemaster’s Guide). This would
be appropriate when dealing with large numbers of summoned creatures.
Generally, different kinds of creatures would gain a troop quality which
aggregates the abilities of those creatures and that troop quality would then
be adjusted upwards by their Force Modifier. With Banding, aggregate all of the
banded creatures’ traits except
Toughness and Morale. Use the best value from among all of the creatures with
Banding, or one creature which is in a band, but does not have Banding itself
for these two traits as the base trait before adjusting Toughness for the
number of creatures in a force. If this comes into play often, the gamemaster
may require an additional point cost be paid for this ability as a Feature.
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