Saturday, June 18, 2016

Italian Spiderman's Incredibili Gesta di Meraviglia



Italian Spiderman is a very capable superhero and can use extra effort or a victory point to perform almost any kind of power stunt. Here are some examples:





Baffi Boomerang


◊Descriptors – manly, mustache, talent
◊Effect – Damage 10 • 21 points

Boomerang Mustache (ranged, penetrating Damage 10)

◊Modifiers: increased range: +1/rank, penetrating: 10 flat points, partially limited: -9 flat points
◊Action – standard
◊Range – S/M/L 25/50/100
◊Duration – instant
◊Results – penetrating Damage 10

Description

Italian Spiderman’s mustache can be detached and used as a ranged weapon.

Italian Spiderman can remove his mustache and use it to kill at a distance. He must hit his opponent with a Ranged Attack: Baffi Boomerang check. This Damage is lethal and overcomes Impervious Resistance 20 or less.


  



Evocare Veicolo


◊Descriptors – because he can
◊Effect – Summon Motorcycle 1 • 3 points

Summon Vehicle (Summon 1)

◊Modifiers – controlled: +1/rank
◊Action – standard
◊Requirements – miniaturized motorcycle
◊Range – close
◊Duration – sustained
◊Results – Italian Spiderman’s sweet ride appears

Description
 
Italian Spiderman’s can miniaturize his motorcycle and then draw it from his utility belt as a standard action. It enlarges to full size in the nearest open space beside him.







Grande Sciopero


◊Descriptors – talent, variable (bludgeoning, piercing or slashing)
◊Effect – Damage 3; è Sanguinosa Esilarante • 10 points

Striking Power (penetrating Strength-based Damage 3 and Feature 1)

◊Modifiers: penetrating: 6 flat points, Strength-based: +0/rank
◊Action – standard
◊Range – close
◊Duration – instant
◊Results – penetrating Damage 6 and blood everywhere

Description

Italian Spiderman’s body is a lethal weapon.

Italian Spiderman can attack with amazingly powerful strikes. He must hit his opponent with a Close Attack: Grande Sciopero check. This Damage is Strength-based (Damage Rank 6), lethal and overcomes Impervious Resistance 12 or less.

In addition, geysers of blood rain from targets who fail their Toughness resistance checks by three or more degrees against this attack.






Improvvisamente, Italian Spiderman!


◊Descriptors – editing
◊Effect – Teleport 1 • 3 points

Spiderport (Teleport 1 with change direction)

◊Modifiers – change direction: 1 flat point
◊Action – move
◊Range – rank
◊Duration – instant
◊Results – Huh? It’s Italian Spiderman!

Description

The only thing worse than Italian Spiderman disappearing is Italian Spiderman appearing behind you and then killing you.

Italian Spiderman has the miraculous ability to disappear and the reappear somewhere else unexpectedly!  He can teleport himself and up to 50 lbs. (mass rank 0) of additional mass distance rank 1 (up to 60 ft.) as a move action. 








◊Descriptors – because he can
◊Effect – Summon Penguin Swarm 8 • 24 points

I summon penguins! (Summon 8)

◊Modifiers – active: +1/rank, controlled: +1/rank
◊Action – standard
◊Requirements – a conch shell
◊Range – close
◊Duration – sustained
◊Results – penguins fight for Italian Spiderman

Description

Even Mother Nature answers when Italian Spiderman calls.

Italian Spiderman’s can summon a swarm of penguins as a standard action which appears in the nearest open space beside him. The penguins act on their own initiative (see Initiative in the Action & Adventure) and act starting on the round after they arrive. Italian Spiderman can direct the penguins to do something as a move action and they carry out his commands precisely.

If the swarm is incapacitated, the penguins swim back to Antarctica

Italian Spiderman requires a conch shell to use this effect. These are readily available in most bodies of water.





Pinguini!
Power Level — 8 • Minion Rank — 5


STR       6     STA     6     AGL      0     DEX      0     FGT      0     INT       —    AWE    0     PRE       0
Powers: Growth 4 (+innate, +permanent), Movement 1 (Slithering), Swarm (Insubstantial 1, +innate, +permanent, -quirk: limited by the size of individuals), Swarm Attack (Shapeable Area Affliction 8, resisted and overcome by Fortitude; dazed, stunned, incapacitated, +concentration, +cumulative), Swimming 2
Offense: Init +0, Swarm Attack (Close, Shapeable Area Affliction 8)
Defense: Dodge 6, Parry 2, Fortitude 8, Toughness 10, Will Immune
Character Points Abilities -4 + Powers 49 + Advantages 0 + Skills 0 + Defenses 18 = Total 63







Pugno Di Guarigione


◊Descriptors – bludgeoning, talent
◊Effect – Healing 3 • 1 point

Healing Fist (limited Healing 3 with Damage 3 side effect)

◊Modifiers – limited: -1/rank, side effect: -2/rank
◊Action – standard
◊Requirements – Itallian Spiderman must be able to punch the subject
◊Range – close
◊Duration – instant
◊Results – when suffering two or more degrees of damage, Italian Spiderman makes a healing check

Description

No! Non è possible!

Itallian Spiderman can attempt to punch life into another injured character. To accomplish this miracle of science, he makes a DC 10 Healing check with each degree of success healing one of the subject’s Damage conditions, starting with the worst and working down.

Unfortunately, being punched by Italian Spiderman is very dangerous and potentially lethal. After resolving the Healing effect (if any), the subject must make a Toughness resistance check (DC 15 + Italian Spiderman’s unarmed Damage rank; typically 3).






Volare, Italian Spiderman!


◊Descriptors – editing
◊Effect – Flight 7 • 7 points

Flying Spiderman (concentration Flight)

◊Modifiers – concentration: -1/rank
◊Action – free
◊Range – personal
◊Duration – concentration
◊Results – Italian Spiderman flies!

Description

Sometimes, Italian Spiderman needs to get around very quickly.

Italian Spiderman has the miraculous ability to soar through the air, although he usually prefers to ride his motorcycle. As a power stunt, Italian Spiderman can fly at a speed of 250 miles per hour.






You


◊Descriptors – fear, manly
◊Effect – linked Dimensional Travel 1 and ranged Dimensional Travel 8 attack • 10 points

Mook Chivalry (Movement 1 and linked attack Movement 8)

◊Modifiers – attack: +0/rank, check required: -1 flat point, limited: -1/rank, partially limited: -7 flat points, ranged: +1/rank (Attack Movement)
◊Action – standard
◊Requirements – Intimidation check
◊Range – ranged
◊Duration – sustained
◊Results – Italian Spiderman calls out his lesser foes to fight them one at a time
◊Resist – Will

Description

Italian Spiderman inspires the underlings of even his most depraved enemies to fight with honor.

Italian Spiderman can challenge a lackey to single combat by calling them into the sacred Man-to-Man Zone. Italian Spiderman must succeed an Intimidation check (DC 11) as a standard action. If successful, Italian Spiderman makes a ranged attack check against one minion character. A hit minion must make a Will resistance check with a DC equal to Italian Spiderman’s Intimidation check result (up to 18). If this check fails, both Italian Spiderman and his target are transported to the Man-to-Man Zone, a coexistent alternate dimension which is identical to the real world except that the only intelligent beings within it are Italian Spiderman and his foe. The Man-to-Man Zone and the real world are completely visible to one another at all times, but subjects in the Man-to-Man Zone cannot interact with subjects in the real world.

Italian Spiderman and his opponent remain in the Man-to-Man Zone until one of them is incapacitated or until Italian Spiderman is unable to sustain this effect (he cannot choose to end it prematurely).

If a (non-player) character from the real world attempts to interrupt combat in the Man-to-Man Zone, Italian Spiderman can choose to exchange the interloper with his opponent (the interloper can attempt a Will resistance check to avoid this fate), or he may cease sustaining this effect and gain a victory point.


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