Italian Spiderman is a very capable superhero
and can use extra effort or a victory point to perform almost any kind of power
stunt. Here are some examples:
Baffi Boomerang
◊Descriptors – manly,
mustache, talent
◊Modifiers: increased
range: +1/rank, penetrating: 10 flat points, partially limited: -9 flat points
◊Action –
standard
◊Range – S/M/L 25/50/100
◊Duration –
instant
◊Results –
penetrating Damage 10
Description
Italian Spiderman’s mustache can be detached and
used as a ranged weapon.
Italian
Spiderman can remove his mustache and use it to kill at a distance. He must hit his
opponent with a Ranged Attack: Baffi Boomerang check. This Damage is lethal and
overcomes Impervious Resistance 20 or less.
Evocare Veicolo
◊Descriptors – because
he can
◊Modifiers – controlled:
+1/rank
◊Action –
standard
◊Requirements – miniaturized
motorcycle
◊Range – close
◊Duration – sustained
◊Results – Italian
Spiderman’s sweet ride appears
Description
Italian
Spiderman’s can miniaturize his motorcycle and then draw it from his utility
belt as a standard action. It enlarges to full size in the nearest open space
beside him.
Grande Sciopero
◊Descriptors –
talent, variable (bludgeoning, piercing or slashing)
◊Modifiers:
penetrating: 6 flat points, Strength-based: +0/rank
◊Action –
standard
◊Range – close
◊Duration –
instant
◊Results –
penetrating Damage 6 and blood everywhere
Description
Italian Spiderman’s body is a lethal weapon.
Italian
Spiderman can attack with amazingly powerful strikes. He must hit his opponent
with a Close Attack: Grande Sciopero check. This Damage is Strength-based
(Damage Rank 6), lethal and overcomes Impervious Resistance 12 or less.
In addition,
geysers of blood rain from targets who fail their Toughness resistance checks
by three or more degrees against this attack.
Improvvisamente, Italian Spiderman!
◊Descriptors – editing
Spiderport (Teleport
1 with change direction)
◊Modifiers – change
direction: 1 flat point
◊Action – move
◊Range – rank
◊Duration – instant
◊Results – Huh?
It’s Italian Spiderman!
Description
The only thing worse than Italian Spiderman
disappearing is Italian Spiderman appearing behind you and then killing you.
Italian
Spiderman has the miraculous ability to disappear and the reappear somewhere
else unexpectedly! He can teleport himself and up to 50 lbs. (mass rank
0) of additional mass distance rank 1 (up to 60 ft.) as a move action.
◊Descriptors – because
he can
◊Modifiers – active:
+1/rank, controlled: +1/rank
◊Action –
standard
◊Requirements – a
conch shell
◊Range – close
◊Duration – sustained
◊Results – penguins
fight for Italian Spiderman
Description
Even Mother Nature answers when Italian Spiderman
calls.
Italian
Spiderman’s can summon a swarm of penguins as a standard action which appears
in the nearest open space beside him. The penguins act on their own initiative
(see Initiative in the Action
& Adventure) and act starting on the round after they arrive. Italian
Spiderman can direct the penguins to do something as a move action and they
carry out his commands precisely.
If the swarm is
incapacitated, the penguins swim back to Antarctica.
Italian
Spiderman requires a conch shell to use this effect. These are readily
available in most bodies of water.
Pinguini!
Power Level — 8 • Minion Rank — 5
STR 6 STA 6 AGL 0 DEX 0 FGT 0 INT — AWE 0 PRE 0
◊Powers: Growth
4 (+innate, +permanent), Movement 1 (Slithering), Swarm (Insubstantial 1,
+innate, +permanent, -quirk: limited by the size of individuals), Swarm Attack
(Shapeable Area Affliction 8, resisted and overcome by Fortitude; dazed,
stunned, incapacitated, +concentration, +cumulative), Swimming 2
◊Offense:
Init +0, Swarm Attack (Close, Shapeable Area Affliction 8)
◊Defense:
Dodge 6, Parry 2, Fortitude 8, Toughness 10, Will Immune
Character Points Abilities -4 + Powers 49 + Advantages 0 + Skills 0 + Defenses 18 = Total
63
Pugno Di Guarigione
◊Descriptors – bludgeoning,
talent
◊Modifiers –
limited: -1/rank, side effect: -2/rank
◊Action – standard
◊Requirements – Itallian
Spiderman must be able to punch the subject
◊Range – close
◊Duration – instant
◊Results – when
suffering two or more degrees of damage, Italian Spiderman makes a healing
check
Description
No! Non è possible!
Itallian
Spiderman can attempt to punch life into another injured character. To
accomplish this miracle of science, he makes a DC 10 Healing check with each
degree of success healing one of the subject’s Damage conditions, starting with
the worst and working down.
Unfortunately,
being punched by Italian Spiderman is very dangerous and potentially lethal.
After resolving the Healing effect (if any), the subject must make a Toughness resistance
check (DC 15 + Italian Spiderman’s unarmed Damage rank; typically 3).
Volare, Italian Spiderman!
◊Descriptors – editing
◊Modifiers – concentration:
-1/rank
◊Action – free
◊Range – personal
◊Duration – concentration
◊Results – Italian
Spiderman flies!
Description
Sometimes, Italian Spiderman needs to get around
very quickly.
Italian
Spiderman has the miraculous ability to soar through the air, although he
usually prefers to ride his motorcycle. As a power stunt, Italian
Spiderman can fly at a speed of 250 miles per hour.
You
◊Descriptors – fear,
manly
◊Effect – linked
Dimensional Travel 1 and ranged Dimensional Travel 8 attack •
10 points
◊Modifiers – attack:
+0/rank, check required: -1 flat point, limited: -1/rank, partially limited: -7
flat points, ranged: +1/rank (Attack Movement)
◊Action – standard
◊Requirements – Intimidation
check
◊Range – ranged
◊Duration –
sustained
◊Results – Italian
Spiderman calls out his lesser foes to fight them one at a time
◊Resist – Will
Description
Italian Spiderman inspires the underlings of even
his most depraved enemies to fight with honor.
Italian
Spiderman can challenge a lackey to single combat by calling them into the
sacred Man-to-Man Zone. Italian Spiderman must succeed an Intimidation check
(DC 11) as a standard action. If successful, Italian Spiderman makes a ranged
attack check against one minion character. A hit minion must make a Will
resistance check with a DC equal to Italian Spiderman’s Intimidation check
result (up to 18). If this check fails, both Italian Spiderman and his target
are transported to the Man-to-Man Zone, a coexistent alternate dimension which
is identical to the real world except that the only intelligent beings within
it are Italian Spiderman and his foe. The Man-to-Man Zone and the real world
are completely visible to one another at all times, but subjects in the
Man-to-Man Zone cannot interact with subjects in the real world.
Italian
Spiderman and his opponent remain in the Man-to-Man Zone until one of them is
incapacitated or until Italian Spiderman is unable to sustain this effect (he
cannot choose to end it prematurely).
If a
(non-player) character from the real world attempts to interrupt combat in the
Man-to-Man Zone, Italian Spiderman can choose to exchange the interloper with
his opponent (the interloper can attempt a Will resistance check to avoid this
fate), or he may cease sustaining this effect and gain a victory point.
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