Benalish Hero (Magic: The
Gathering) ◊ Power Level — 5
Minion Rank — 4
Benalia
has a complex caste system that changes with the lunar year. No matter what the
season, the only caste that cannot be attained by either heredity or money is
that of the hero.
Physical Abilities
1
1
1
2
Mental Abilities
0
2
0
0
Defense
*Leather Armor
Offense
Initiative +1
Crossbow +3 (Damage 3)
Sword +5 (Damage 5)
Acrobatics 2 (+3), Athletics 2 (+4), Close Combat:
Blades 2 (+4), Expertise:
Unit Tactics 2 (+2), Insight 2 (+2), Intimidation 1 (+1), Perception 1 (+1), Ranged Combat: Bows
2 (+3)
Close Attack 1, Inspire
1, Equipment 3
Equipment
Crossbow 6
Leather Armor 1
Small Shield 2
Sword 3
◊Banding: Communication
1 +affects others, +area, +continuous, +selective; Enhanced
Traits 1 +affects others, +area, +continuous, +selective; Senses 2 +affects others, +area, +continuous, +selective,
+sustained —
20 points
Complications
Benalish heroes are motivated
by their responsibility to their
allies and the cause they fight for
A summoned hero is motivated by
the will of the planeswalker who summoned it
Character Points Abilities 14 + Powers 20 + Advantages 5 + Skills 7
+ Defenses 9 = Total 55
Banding
◊Descriptors
– empathy, sensory, talent
◊Effect
– Detect Emotions, Empathic Link, Enhanced
Advantages • 20 points
Banding
(acute, area Senses 2, area Communication
1, and area Enhanced
Traits 1 which can all selectively affect others)
◊Modifiers
– affects others: +1/rank, area: +1/rank, continuous: +1/rank, selective: +1/rank,
sustained: +0/rank (Senses), affects others: +1/rank, area: +1/rank, continuous:
+1/rank, selective: +1/rank (Communication), affects others: +1/rank, area: +1/rank,
continuous: +1/rank, selective: +1/rank, sustained: +0/rank (Enhanced Traits)
◊Action
– free
◊Range
– personal
◊Duration
– continuous
◊Results
– The hero has the ability feel directed emotions and broadcast emotions; the
hero benefits from the Teamwork
advantage; the hero can form a band with each member gaining these abilities
Description
A
Benalish hero has the ability to form a powerful bond between diverse groups of
creatures by Banding. They have the empathic ability to share their emotional
state with others within 100 feet and to “feel” emotions directed at them
(other characters must have a Detect Emotions Sense effect to “feel” the emotions the hero
broadcasts).
They
also have the benefits of the Teamwork
advantage.
As a
standard action, the Benalish Hero can share these abilities with others within
a range of 30 feet. These characters become a part of the hero’s “band”. The hero
can choose to grant these effects to any characters she can accurately perceive
within the effect area. All such characters gain the benefits of the Teamwork
advantage as well as the hero’s empathic abilities (allowing them to detect and
communicate their emotions to anyone other banded characters).
The
empathic connection of the band does not allow communication as effective as
language and does not act as a substitute for language, but it does enhance the
ability of the band to respond as a unit. The band knows when one of its members
is in danger, confident, confused or hurt, for example. Very simple concepts
such as “come”, “flee”, “go” or “help” can be understood when shared. The receiver
of the emotions must succeed an Insight check to interpret
the emotional concept correctly. The difficulty of this check is typically easy
(DC 5) unless the band members are very different sorts of creatures.
A
benalish hero can continue to add members to the band by using another standard
action. All members remain banded until the hero removes them from the band (as
a free action). The banded characters can use their band abilities until then,
even if the hero should lose consciousness. If the hero dies, the gamemaster
decides if the banding effect disperses immediately or if it persists for a
time. In any case, the abilities fade at the end of the scene.
Note: At
the gamemaster’s discretion, Banding can allow diverse creates to join a Force
(as per the Mass Combat rules on pg. 194 of the Gamemaster’s Guide). This would
be appropriate when dealing with large numbers of summoned creatures.
Generally, different kinds of creatures would gain a troop quality which
aggregates the abilities of those creatures and that troop quality would then
be adjusted upwards by their Force Modifier. With Banding, aggregate all of the
banded creatures’ traits except
Toughness and Morale. Use the best value from among all of the creatures with
Banding, or one creature which is in a band, but does not have Banding itself
for these two traits as the base trait before adjusting Toughness for the
number of creatures in a force. If this comes into play often, the gamemaster
may require an additional point cost be paid for this ability as a Feature.
Planeswalkers
can summon a Benalish hero with the following spell:
Benalish Hero
◊Descriptors
– magic, spell, summon, White
Summon
Hero (Summon 5 with heroic, mental link, and responsive)
◊Modifiers
– heroic: +2/rank, mental link: 1 flat point, responsive: +1/rank
◊Action
– standard
◊Requirement
– access to one white mana resources
◊Range
– close
◊Duration
– sustained
◊Results
– one PL - 5 Benalish hero
Description
You
can summon one Benalish hero as a standard action.
The hero
appears in the nearest open space beside you and has her own initiative
(see Initiative in Running
the Game). She acts starting on the round after you summon her.
Directing
the hero to do something is a free action for you, but she generally does as she
is told until a task is completed.
The hero
automatically has a helpful attitude and does her best to aid you and obey your
commands.
If incapacitated,
the hero disappears. She recovers normally and you cannot summon her again
until she has completely recovered. The hero will also vanish if your effect is
not maintained, or is countered or nullified.
For
more information and rules regarding Minions see Running
the Game.
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