Tuesday, May 31, 2016

How To Use This Blog




How To Use This Blog

Welcome traveler!

Perhaps you have found yourself in this peculiar patch of the global gaming village by random happenstance or you have succumbed to my relentless spamming of Facebook, Pinterest and Twitter. No matter. You have stumbled into the labyrinthine corridors of a deeply nerdy mind. This blog exists to provide an outlet for the creative impulses of the author and to express a fierce love for gaming and the stupidly varied cultural interests of said madman. You are most likely to find a number of conversions for characters from various media for with the third edition of the Mutants & Masterminds roleplaying game. Although designed to emulate the super heroics found in a comic book series, M&M provides such an incredible wealth of options it can be used for nearly any setting with little or no modification.

For those unfamiliar with Mutants & Masterminds, your critical failure of gaming knowledge will be largely ignored and will not be punished; you have already suffered through a life lacking the thrill of your wildest roleplaying dreams coming to life amid the thunderous noise of crashing icosahedra. If you don’t own a copy of Mutants & Masterminds you can purchase one here: http://mutantsandmasterminds.com/. Those who don’t purchase the PDF can use the Hero SRD whilst waiting for your copy to be delivered, as can the cheapskates amongst you: http://www.d20herosrd.com/.

Now that the shaming is complete, let’s move on.

Getting Started

Here’s what you need to start playing Mutants & Masterminds:

·       Mutants & Masterminds Deluxe Hero's Handbook and/or regular visits to d20 Hero SRD
·       A character sheet for each player
·       Pencils and scrap paper
·       Dice (only a d20 is required for each player in Mutants & Masterminds, however I intend to provide optional rules for using ancillary polyhedra)

Take some time to familiarize yourself with the rules. You don’t need to know everything right away (or ever), but you’ll need to understand the basics, how hero points/victory points work, how to make characters, and what your abilities do. If you intend to be the gamemaster, you will need a more thorough understanding of the rules and a setting. I would definitely recommend using an established setting with a handful of predesigned adventures if you have never been a gamemaster before.


In fact, including a few published adventures (or converting some to your setting) and working them into your campaign is usually a good plan for most groups. Even the most creative gamers lose some mental agility or find themselves stuck with no good idea of where to go next, not to mention the fact that players make a habit or circumventing EVERYTHING you prepare yourself. Having prepared adventures on hand can help you get back on track; all you need to worry about is orienting the players to the scenario you pick out. For more on how to handle naughty players and on training yourself to follow their lead, check out Robin’s Laws of Good Game Mastering: http://www.sjgames.com/robinslaws/. It’s a bit old now, but most of the advice is as handy as extra dice and as ageless as the oral storytelling tradition itself.


What’s Different?

In theory not much, but all games become unique localized multiuser psychotic waking dreams as some point. On this blog, this shared lunacy will be encouraged. To wit, one thing that is a little unique is the way powers are presented here.

*By the way, links are important on this blog and usually they will be bolded as the word “powers” has been. If you hover over a bold item, you may find a link. A good faith effort has been mde to add links to everything relevant to the subject, but the author has a dreadful ADHD-PI problem, and thus fails many an Awareness check. Furthermore, your guide, flawed, eccentric, child-like, et al enjoys blasting everything from Joy Division and The Cure, to Kesha and Robyn, to Aesma Daeva and Nightwish, to the Beastie Boys and N.W.A, to Brother Byrd and the Godfather of Soul himself! …. See what happened? Anyway, the point is look for links!*

If you’re viewing this on your mobile device or are simply too lazy to click the link (kudos my friend!) here is the basic M&M power layout as seen on Hero SRD:

BLAST
Effect: Ranged Damage • 2 points per rank
You can make a damaging ranged attack. It might be a blast of energy, a projectile (arrow, bullet, throwing blade, etc.), or some similar effect. You make a ranged attack check against the target’s Dodge defense. The attack’s damage equals your power rank and the target makes a Toughness resistance check against it.

It’s simple and therefore flawless.

Here’s the flawed version used on this blog:

Blast

◊Descriptors – Listed (example: fire, magic)
◊Effect – Ranged Damage • 2 points per rank

Power Name (example: Eldritch Flame) (ranged Damage)

◊Modifiers – increased range: +1/rank
◊Action – standard
◊Requirement – ranged attack check
◊Range – S/M/L 25/50/100 feet per rank
◊Duration – instant
◊Results – Damage
◊Resist – Toughness

Description

As you call out an invocation to Prometheus, a blast of mystical flame reaches out from your outstretched finger tips and engulfs your foe.

Make a Ranged Combat: Magic (or Fire Blast or Mystic Invocation, or whatever) check. If your check result exceeds your target’s Dodge defense, flames encircle the target who must make a Toughness resistance check with a DC equal to 15 your effect rank.

If this resistance check fails by one degree, the target has a –1 circumstance penalty to further resistance checks against damage. With two degrees of failure, the target is also dazed until the end of their next turn. With three degrees of failure, the target is staggered instead of dazed. Four or more degrees of failure will incapacitate the target (for more information of the dazed, stunned and incapacitated conditions, see Conditions).

Note: Your Eldritch Flame may have additional effects such as igniting flammable materials at the gamemaster’s option. This is just as likely to be helpful to you as it is to lead to a complication.



So, yeah it’s a bit wordy, but the italicized fluff should help give you an idea of what’s happening and can lead you and the gamemaster into deeper levels of narrative play. The results of the power are specified so that you could theoretically save/bookmark/print out the power to have on hand and keep your face out of your books or away from the loving glow of your various devices and thus on the people with whom you share your table space… if their countenance is not too hideous (Hideous Countenance sounds like a power that needs stats…)

One of the most important pieces of the revised format is the descriptor line as M&M really relies upon thoughtful use of descriptors to make one blast power different from another and to determine how powers interact; they can tell you when one power counters another or what additional flavor effects (or sometimes practical in game effects) a power might have.

End Game

The goal of this blog is to provide you with a vision of characters and powers that will be familiar to many of you and which you can use in your own games or to inspire your own creations. Maybe you have another favorite game system and Mutants & Masterminds isn’t quite your thing. Well don’t worry (weirdo), the author plans to add adventures and optional rules which can be converted or ported directly into other games. Surely you’ll find some value in lingering around from time to time. If not, well I’ve sorry but you’ve just been subjected to an irreversible life draining effect. Perhaps Swift Wind would be willing to deliver you back to the time just before you read all of this so that you can warn your past self of the danger you’ve blundered into. Hmmm… now there’s an idea for an adventure!

Sunday, May 29, 2016

She-Ra / Princess Adora


She-Ra fights for the Great Rebellion to free Etheria from the evil forces of Hordak!

By the power of Grayskull, she possesses numerous fabulous powers including unbelievable strength and vitality, magical healing, and the ability to telepathically communicate with animals.
In addition to her amazing physical might, She-Ra also possesses a strategic mind. Perhaps her greatest strength of all is her compassion, which has gained her many allies in her struggle against the Evil Horde.

She-Ra is secretly Princess Adora, a former soldier in Hordak’s army and the leader of the Great Rebellion. Even without She-Ra’s powers, Adora is a skilled and courageous fighter. The Sword of Protection allows Adora to miraculously transform into She-Ra and the mystical jewel embedded within the sword turns her intelligent equine companion Spirit, into the marvelous pegacorn Swift Wind. The indestructible Sword of Protection allows She-Ra to deflect lasers as easily as arcane bolts. At She-Ra’s command, the sword can take on almost any form which she can then use to foil the wicked schemes of Hordak as well as his allies and their robot army.


She-Ra, Princess of Power ◊ Power Level — 12
Guardian of Etheria

“I'm not just crying for Hordak, I'm crying for the saddest thing I know: a wasted life. To be given that most precious gift, the gift of living, to do with as we choose. I'm crying, because this man has chosen to throw it away. And when he goes, nobody will care.”

Physical Abilities
5
3
12
12


Mental Abilities
4
6
3
5


Defense
Dodge 10
Parry 10
Will 8


Offense
Sword of Protection +6 (Damage 12; Penetrating Damage 18 and Weakness 12 against objects and non-living opponents)
Unarmed +12 (Damage 12)

Acrobatics 7 (+12), Athletics 4 (+16), Close Combat: Unarmed 6 (+12), Expertise: Military 4 (+7), Insight 2 (+6), Perception 2 (+6), Persuasion 3 (+8), Ranged Combat: Blaster Pistols 4 (+7), Stealth 2 (+7), Vehicles 2 (+5)



Equipment

◊Empathic Bond: Senses 1 — 1 point
◊Empathic Emollience: Healing 10 +stabilize — 11 points
◊Honor of Grayskull: Enhanced Traits +limited; Speed 3 — 15 points
◊Speak with Animals: Comprehend 2 +sustained; Communication 1 –limited — 7 points
◊Sword of Protection: Damage 6 and Weaken Toughness 12 +affects only objects, -limited, +linked, +penetrating; Feature: Indestructible; Immunity 40 -concentration, +sustained; Variable 3; -removable — 40 points


Complications
Doing good is She-Ra’s primary motivation; she is guided by her compassion for friend and foe alike
She-Ra fights for the Great Rebellion to restore freedom and justice, making her an enemy of the Evil Horde
She-Ra has a normal identity; as Princess Adora, she is a skilled warrior and highly gifted leader, but she lacks the fabulous powers granted by the power of Grayskull
The Honor of Grayskull compels She-Ra to treat the lives of all beings with dignity and goodwill. She therefore she never uses potentially lethal tactics whether fighting as Adora or She-Ra


Character Point Totals Abilities 100 + Powers 74 + Advantages 40 + Skills 17 + Defenses 13 = Total 245

Empathic Bond

◊Descriptors – friendship, magic, mental
◊Effect – Senses 1 • 1 point

Empathic Bond (Communication Link)

◊Action – none
◊Range – unlimited
◊Duration – permanent
◊Results – She-Ra can communicate telepathically with Swift Wind over any distance and into other dimensions

Description

“Come on, Swifty. You've got to fly like you've never flown before.”

She-Ra and Swift Wind enjoy an empathic link which allows them to communicate with one another over any distance and even into other dimensions. Otherwise, this ability is identical to a mental Communication effect. 


Empathic Emollience

◊Descriptors – friendship, magic, healing, love
◊Effect – Healing 10 • 11 points

Empathic Emollience (stabilizing Healing limited to only others)

◊Modifiers – limited: -1/rank, stabilize: 1 flat point
◊Action – Standard
◊Requirement – DC 10 power check
◊Range – close
◊Duration – instant
◊Results – affected creature heals one damage condition per degree of success

Description

“For the honor of Grayskull, let your wounds be healed!”

She-Ra’s compassion has magical healing properties. To attempt to heal a creature, she makes a power check. For each degree of success on this check, the creature heals one damage condition starting with the worst and working down.


Honor of Grayskull

◊Descriptors – magic
◊Effect – Enhanced Lifting Strength 12; Speed 3 • 15 points

The Power of Grayskull (limited Enhanced Trait; Speed 3)

◊Modifiers – limited: -1/rank (Enhanced Lifting Strength)
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – +12 bonus to Strength when lifting or carrying; ground speed rank 3 (16 mph)

Description

I am Adora, He-Man's twin sister, and defender of the Crystal Castle. This is Spirit, my beloved steed. Fabulous secrets were revealed to me, the day I held aloft my sword and said, 'For The Honor Of Grayskull! I AM SHE-RA!!!”

By the power of Grayskull, She-Ra possesses astounding abilities. She-Ra has an effective Strength of 24 when determining what she can lift and carry. Therefore, she can lift 400,000 tons without using extra effort. She can also move at a speed of about 16 miles per hour without becoming fatigued.


Speak with Animals

◊Descriptors – friendship, magic, mental
◊Effect – Comprehend Animals 2 and Mental Communication 1 • 7 points

Speak with Animals (sustained Comprehend 2 and linked Communication 1)

◊Modifiers – sustained: +0/rank (Comprehend); limited: -1/rank (Communication)
◊Action – free
◊Range – 100 feet
◊Duration – sustained
◊Results – She-Ra can communicate telepathically with animals

Description

“You see, all you have to do, is think.”

She-Ra can communicate telepathically with any animal within 100 feet. The animal can choose to ignore She-Ra’s efforts to communicate, if they wish. 


Sword of Protection

◊Descriptors – magic, weapon
◊Effect – linked Damage 6 and Weaken Toughness 12; Feature; Immunity 40; Variable 3 • 40 points

Sword of Protection (limited Strength-based Penetrating Damage 6 and linked Weaken Toughness 12 affecting only objects; Feature; sustained Immunity 40; Variable 3)

◊Modifiers – limited: -1/rank, linked: +0/rank, penetrating 18; Srength-based (Damage); none (Features); concentration: -1/rank, sustained: +0/rank (Immunity); none (Variable); affects only objects: +0/rank, linked: +0/rank (Weaken); removable: -26 flat points
◊Action – standard (Damage and Weaken); none (Feature); free (Immunity and Variable)
◊Range – close (Damage and Weaken); personal (Immunity)
◊Duration – instant (Damage and Weaken); permanent (Feature); sustained (Immunity and Variable)
◊Results – Damage Rank 6 plus Strength with penetrating damage linked to Strength and Weaken Toughness
◊Resist – Toughness (Damage)

Description

“Now you have gained the Sword of Protection, and become She-Ra, as you were always meant to do. The rest is up to you.”
        —Sorceress

She-Ra’s Sword of Protection provides her with numerous fabulous powers detailed below:

◊She-Ra’s attacks with the sword have a penetrating Damage rank of 6 and an additional 12 ranks of penetrating damage linked to the She-Ra’s Strength ability. With the Honor of Grayskull in effect, She-Ra’s penetrating Damage rank becomes 18! However, the entire effect is limited to non-living targets such as objects and robots. 12

◊In addition to dealing damage, attacks with the Sword of Protection also subject objects to a Weaken Toughness effect which works on the targeted object at its maximum degree of success (objects lose 12 points from their Toughness with each successful attack)! The Damage and Weaken effects are linked and resolve simultaneously; objects resist the damage effect with their full Toughness score as of the moment of the attack. 12

◊The Sword of Protection has the Indestructibility weapon property, although the magical jewel which focuses some of She-Ra’s powers can be damaged (resulting in a temporary power loss complication). 1

◊She-Ra can use her sword to defend herself against nearly any attack. While she uses a standard action to focus on deflecting incoming attacks, she gains Immunity all attacks which target her active defenses. These attacks automatically fail, even on a natural 20! Her current Dodge or Parry defense scores are irrelevant. She-Ra must have the Sword of Protection in hand and must not be vulnerable or defenseless (see Conditions) to activate or maintain this ability. This is a 20 point concentration effect.

“Sword to lasso!”

 ◊At She-Ra’s command, the Sword of Protection can transmute into nearly anything and gains new properties as appropriate. The sword remains indestructible, however it loses the Damage and Immunity effects detailed above. 21



Princess Adora ◊ Power Level — 6
Leader of the Great Rebellion

“Adora... Adora, the time has come for you to seek your destiny. You must throw off the enchantments that have made you a slave to the Horde's will. Let your heartguide you toward the path that you know to be right. And let this sword give you the strength to follow that path.”
        —Sorceress

Physical Abilities
2
2
2
2


Mental Abilities
2
4
2
3


Defense
Will 4


Offense
Laser Pistol +6 (ranged Damage 5)
Sword of Protection +4 (Damage 2; Penetrating Damage 8 and Weakness 8 against objects and non-living opponents)
Unarmed +6 (Damage 2)

Acrobatics 3 (+5), Athletics 4 (+6), Close Combat: Unarmed 2 (+6), Expertise: Military 4 (+6), Insight 2 (+4), Perception 2 (+4), Persuasion 3 (+5), Ranged Combat: Blaster Pistols 4 (+6), Stealth 2 (+4), Vehicles 2 (+4)


Equipment
Laser Pistol

◊Sword of Protection: Damage 6 and Weaken Toughness 12 +affects only objects, -limited, +linked, +penetrating; Feature: Indestructible — 40 points


Character Point Totals Abilities 38 + Powers 13 + Advantages 21 + Skills 14 + Defenses 6 = Total 82

Sword of Protection

◊Descriptors – magic, weapon
◊Effect – linked Damage 6 and Weaken Toughness 8; Feature • 13 points

Sword of Protection (limited Strength-based Penetrating Damage 6 and linked Weaken Toughness 8 affecting only objects; Feature)

◊Modifiers – limited: -1/rank, linked: +0/rank, penetrating 8; Srength-based (Damage); none (Features); affects only objects: +0/rank, linked: +0/rank (Weaken); removable: -3 flat points
◊Action – standard
◊Range – close
◊Duration – instant
◊Results – Damage Rank 6 plus Strength with penetrating damage and Weaken Toughness both linked to Strength
◊Resist – Toughness (Damage)

Description

“For The Honor of Grayskull.”

Adora’s Sword of Protection has the Indestructibility weapon property, although the magical jewel which enables some of her powers as She-Ra can be damaged. Attacks with the sword have a penetrating Damage rank of 6 and an additional 2 ranks of penetrating damage linked to the Adora’s Strength ability. This effect is limited to non-living targets such as objects and robots.

In addition to dealing damage, attacks with the Sword of Protection also subject objects to a Weaken Toughness effect which works on the targeted object at its maximum degree of success (objects lose 8 points from their Toughness with each successful attack)! The Damage and Weaken effects are linked and resolve simultaneously; objects resist the damage effect with their full Toughness score as of the moment of the attack.