Sunday, May 22, 2016

Transformers: Blaster (SG) One Twisted Transistor




Blaster is a sadistic and manipulative Autobot commander who delights in tormenting his enemies and subordinates alike, although he tends to display affability until faced with insubordination. He detests Soundwave, but isn’t content to defeat the Deception morale officer. Instead, he creates elaborate plots to humiliate his hated foe with the goal of achieving a torturous revenge against both Soundwave and Blitzwing as comeuppance for his banishment to the moon.

Blaster is highly intelligent and a skilled commander, however his tendency hold grudges and his obsession with personal vengeance take his focus away from advancement in the Autobot ranks.  In addition, his interest in Earth music originating in the he Classical period is regarded by many of his allies as a bizarre perversion and Rodimus has commented that he sees “that wimpy freakshow” as no threat to his own ambitions. In fact, the Autobots in general tend to see Blaster as little more than a glorified “walking comm-link”, excepting his own Cassette Warriors of course. Blaster himself does little mitigate this view as long as he is obeyed, but Optimus Prime knows full well what Blaster is capable of and how to employ his sonic mastery to best effect.

Blaster (Shattered Glass), Communications Squadron Leader
One Twisted Transistor

"Enn mie zymphonie of zcreams zee onlie oncorr yoo vill haff…. iss zee zveet agonie ovv deefiet!"

Physical Abilities
4
5
12*
11*
*+4 due to large size


Mental Abilities
3
6
3
4

Defense
Dodge 8*
Parry 8*
Will 8
*-2 due to large size


Offense
Electro-scrambler [Affliction] +12 (ranged; Damage 7)
Electro-scrambler [Damage] +10 (ranged; Affliction 10 and Affliction 10)
Unarmed +9 (Damage 11)

Acrobatics 2 (+6), Close Combat: Unarmed 3 (+9), Deception 3 (+7), Expertise: Clazzical Musik 5 (+8), Intimidation 0 (+6), Investigation 4 (+7), Perception 4 (+7), Ranged Combat: Blaster Rifles 5 (+10), Stealth 4 (+4), Technology 6 (+9)


Equipment

◊Chest Compartment: Teleport 1 +affects only others, -limited to internal storage, -limited to Mini-Cassettes in cassette mode — 1 point
◊Finely Tuned Audio Receptors: Feature: Perfect Pitch and Senses 6 +sustained: Accurate, Analytical and Extended 2 hearing and Ultra-Hearing — 7 points
◊Large Super Robotic Lifeform: Feature: Internal Comm-Link; Growth 4 +innate, +permanent (+4 STR, +4 STA, +2 Intimidation, -4 Stealth, -2 Dodge, -2 Parry); Transformer Immunities +innate — 17 points
◊Portable Transistorized Cassette Mode: Morph +metamorph, -action — 5 points

Complications
Blaster experiences weakness in boombox mode and is more likely to be thrown great distances or otherwise taken out of commission due to force or strength effects; As a Cybertronian, Blaster can suffer power loss from electrical effects; Blaster’s rivalry with his enemy Soundwave often influences his decision making

Character Point Totals Abilities 80 + Powers 30 + Advantages 6 + Skills 18 + Defenses 20 = Total 154

Chest Compartment

◊Descriptors – Cybertronian, deployer, form, size
◊Effect – Teleport • 1 point

Chest Compartment (close limited Teleport affecting only others)

◊Modifiers – affects only others: +0/rank, limited: -3/rank
◊Action – standard
◊Range – close
◊Duration – sustained
◊Results – Cassette Warriors may enter Blaster’s chest compartment and remain there in cassette mode indefinitely

Description

“Goh fourrth mie prrities! Goh und konkherdrr!”

Blaster can open his chest compartment as a standard action and can then continue to hold it open on subsequent rounds with a free action. Any Mini-Cassette character adjacent to Blaster can enter it as a move action unless they are unable to transform into cassette mode.

Cassette Warriors stored within Blaster’s chest compartment can exit it adjacent to Blaster as a move action while it is open.

If a Decepticon Mini-Cassette wishes to enter Blaster’s chest compartment (and he is unwilling to let them) then that character must succeed a Close Attack: Unarmed Check to forcibly enter.

A restrained or bound Decepticon Mini-Cassette character can also be placed into Blaster’s chest compartment. If Blaster then closes his chest compartment, that character is immediately considered bound as long as blaster uses a free action each round to continue to hold them. Escape attempts by a Decepticon Mini-Cassette bound inside Blaster’s chest compartment suffer a -5 circumstance penalty.

Stored Mini-Cassette characters change mass with Blaster if he should transform.


Finely Tuned Audio Receptors

◊Descriptors – Auditory, Cybertronian, sense
◊Effect – Feature and Senses • 7 points

Finely Tuned Audio Receptors (sustained Accurate, Analytical and Extended 2 hearing, Ultra-Hearing and Feature)

◊Modifiers –sustained: +0/rank
◊Action – none (Perfect Pitch) or free (Senses)
◊Range – personal
◊Duration – permanent (Perfect Pitch) or sustained (Senses)
◊Results – enhanced auditory senses and perfect pitch

Description

“Zilence! Eie amm thingkingk vee arr nut alloan…”

As a free action, Blaster can employ his Finely Tuned Audio Receptors. While he maintains this power, he gains ultra-hearing and his auditory senses becomes accurate, analytical and extended. Perceptions checks made using hearing only suffer a -1 penalty per 1,000 ft.

In addition, he has perfect pitch and can duplicate a musical note with his voice or any sonic power.

Note: This power represents two distinct effects packaged together for thematic reasons; they are not linked. If the cost of these separate effects becomes important (due to a power stunt or Weaken effect, for example) they are respectively a 1 point permanent effect and a 6 point sustained effect.



Large Super Robotic Lifeform
◊Descriptors – Cybertronian, form, physical, size
◊Effect – Feature, Growth 4, and Immunity 6 • 17 points

Large Super Robotic Lifeform (Feature, innate permanent Growth 4 and innate Immunity 6)

◊Modifiers – innate: 2 flat points, permanent: +0/rank
◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – comm-link; immune to aging, cold environments, suffocation, environmental radiation, and environmental vacuum; size rank -1

Description

“Hah! Impurtinatt hyomun! Vorrtunatelie vorr yoo, Eie haff nut kome to destroy tootay…”

As a Transformer from Cybertron, Blaster does not (noticeably) age and is immune to the environmental effects of cold, suffocation, radiation, and vacuum. In robot mode, Blaster is large (about 15 feet tall) and gains the following bonuses and penalties (all taken into account in his traits above):

        • +4 Strength
        • +4 Stamina
        • +2 Intimidation
        • -4 Stealth
        • -2 Dodge
        • -2 Parry

In addition, Blaster is equipped with an internal comm-link which allows him to contact his fellow Autobots (if they are also equipped with a comm-link) within a range of about 1 mile.


Portable Transistorized Cassette Mode

◊Descriptors – Cybertronian, form, physical, size
◊Effect – Morph • 5 points

Portable Transistorized Cassette Mode (Morph)

◊Modifiers – increased action: -1/rank, metamorph: +1/rank
◊Action – move
◊Range – personal
◊Duration – sustained
◊Results – Blaster assumes boombox mode

Description

“Und noww yoo vill danse, ja? Danse tuu mie byootifull musik!”

As a move action, Blaster can transform into his alternate mode; a "ghetto blaster" boombox. He loses all of the traits associated with his humanoid robot mode and gains those of his alternate mode.


Electro-Scrambler (Equipment; 4 EP)

◊Descriptors – Blaster rifle, Cybertronian, electricity, energy
◊Effect – Array: Affliction 10 linked with Affliction 10 or Damage 7 • 16 points

Electro-Scrambler (ranged, limited Affliction 10 linked with ranged, limited Affliction 10 or accurate 2, ranged Damage 7)

◊Modifiers – alternate effect: 1 flat point (array); limited degree: -1/rank, ranged: +1/rank (Affliction effect) linked to limited degree: -2/rank, ranged: +1/rank (Affliction effect); accurate: 1 flat point, ranged: +1/rank (Damage effect)
◊Action – standard
◊Range – S/M/L 25/50/100 feet per rank
◊Duration – instant
◊Results – target impaired and vulnerable (one degree), disabled and vulnerable (two degrees) or Damage
◊Resist – Fortitude (Affliction effect) or Toughness (Damage effect)

Description

Blaster's electro-scrambler discharges waves of electromagnetic energy that causing electronics to malfunction. It should presumably affect the electrical impulses of the human nervous system as well, a theory Blaster is eager to test.

Blaster’s electro-scrambler can fire destructive electrical force with a Damage rank of 7 and a +2 bonus to attack rolls. Alternately, the weapon fires disruptive waves of electromagnetism which inflict the impaired and vulnerable conditions (if they fail a Fortitude resistance check) or the disabled and vulnerable conditions (if they fail a Fortitude resistance check by two or more degrees).



—TRANSFORM!—


Portable Transistorized Cassette Mode Traits

Physical Abilities
0
0
8
-7*
*-2 due to tiny size

Mental Abilities
3
0
3
4

Defense
Dodge 4*
Parry 4*
Toughness 16*
Will 8
*+4 due to tiny size
*+8 due to Protection effect – calculated under powers

Offense
Initiative +0
Ranged +0
Unarmed +0

Deception 3 (+7), Expertise: Clazzical Musik 5 (+8), Intimidation 1/12* (+12), Investigation 4 (+7), Perception 8 (+11), Stealth 4 (+12), Technology 7 (+10)
*Enhanced Trait – calculated under powers

*Enhanced Trait – calculated under powers

Equipment

◊Broadcast/Disruption/ Symphony of Destruction: Array Communication 3 +rapid, +selective, +subtle, +area; Nullify 8 -check required, -close, +area, +concentration, +simultaneous; Affliction 10 +area, -check required, -limited, +ranged; Enhanced Traits -limited; Features — 42 points
◊Chest Compartment: Teleport +affects only others, -limited to internal storage, -limited to Mini-Cassettes in cassette mode — 1 point
◊Playback: Enhanced Advantage and Feature  — 2 points
◊Robot Mode: Morph 1 +metamorph, -action — 5 points
◊Radio Detection Senses 17: auditory senses are Accurate, Analytical, Counter Concealment effects and Extended 3; sonic Awareness is Extended 3; Feature: Perfect Pitch; and Ultra-Hearing — 17 points
◊Tiny Robot in Boombox Disguise: Feature: Internal Comm-Link; Shrinking 8 +innate, +permanent (size rank -4, -2 Strength,–4 Intimidation, +8 Stealth, +4 Dodge, +4 Parry, -1 ground Speed); Transformer Immunities +innate — 34 points

Character Point Totals Abilities 26 + Powers 101 + Advantages 2 + Skills 16 + Defenses 5 = Total 150

Broadcast/Disruption/Symphony of Destruction

◊Descriptors – Alt-mode, Cybertronian, radio, sonic
◊Effect – Array: Affliction 10; or Communication 3; or Nullify 8; and Enhanced Intimidation 11 and Enhanced Startle and Features • 42 points
Broadcast/Disruption/Symphony of Destruction (rapid 1, selective, subtle 1 and area Communication 3 —or— close, burst area 3, concentration, simultaneous Nullify 8 sonic effects with check required —or— ranged, burst area, limited Affliction 10 with check required; limited Enhanced Traits and Features)

◊Modifiers – alternate effects: 2 flat points (array); rapid: +2 flat points, selective: +1/rank, and subtle: +1 flat point (Communication); area: +3/rank, check required: -6 flat points, reduced range: -1/rank, concentration: +1/rank, simultaneous: +1/rank (Nullify); area: +1/rank, check required: -1 flat points, increased range: +1/rank, limited degree: -1/rank (Affliction); limited: -1/rank (Enhanced Traits)
◊Action – free (Broadcast), standard (Disruption and Symphony of Destruction), free (enhanced traits) or none (features)
◊Requirement – Technology check (Disruption) or Expertise: Clazzical Musik check (Symphony of Destruction)
◊Area/Range – personal (Broadcast, enhanced traits and features), close 250-foot radius sphere (Disruption), 30-foot radius sphere within 100 feet per effect rank (Symphony of Destruction)
◊Duration – sustained (Broadcast); concentration (Disruption); instantaneous (Symphony of Destruction); sustained (enhanced traits); permanent (features)
◊Results – communicate over distance using radio (Broadcast); counter sonic effects (Disruption); targets hindered or prone (Symphony of Destruction); enhanced traits; generate music and sound; voice amplification
◊Resist –none (Broadcast, enhanced traits and features); effect rank (Disruption); Fortitude (Symphony of Destruction)

Description

“Eff yoo vill allow mee, mien grober meister… Munnbaze Vwonn, comm enn. Prreparr to resseve yoor lourrdt und maassterr; Optdeemus Prrimm!”

Broadcast allows Blaster to communicate over a great distance using radio (AM, FM, and short-wave radio bands, micro-waves). This communication can be point-to-point, omni-directional or anywhere in between. It occurs instantaneously to all chosen subjects within approximately 4,000 miles. The recipients of Blaster’s Broadcast must be within range and have a means of his transmission (a radio Sense effect or radio receiver). Blaster can also receive radio communication within range. Receivers can choose to ignore Blaster’s broadcast, if they wish.

Blaster’s Broadcast can be scrambled at his option and cannot be detected by unintended recipients except by characters possessing a sonic Awareness Sense.

Note: This effect is language-dependent; Blaster must share a common language with the subject.

“Ooh nein, Zoundvave… yoo vill nott bie callingk oponn yuurr Deceptikon kommradts! Ziss tymm, ett vill oonlie bie yoo und Eie…”

Blaster can activate Disruption as a standard action by making a Technology skill check. For each point by which the result exceeds 15, Blaster can use one rank of Disruption. If the check fails, Blaster’s standard action is wasted.

On a successful check, Blaster then makes a power check (using his effective Disruption rank) and compares the result against the effect rank of all sonic effects inside a 250 ft. radius sphere centered on Blaster. All effects which achieve a check result lower than Blaster’s turns off. However, if Blaster loses the opposed check with two or more degrees of failure, trying again against the same subject in the same scene requires him to use extra effort.

Disruption continues to suppress effects caught within the initial burst radius while Blaster concentrates as a standard action. The user of the countered effect may use extra effort to gain another opposed Nullify check. If successful, the effect can be reactivated. 

<sound of Walkürenritt playing LOUDLY!>

Blaster’s Symphony of Destruction fills the air with the deafening sounds of classical music, usually of Germanic origin. Blaster makes an Expertise: Clazzical Musik check and may use 1 rank of his Affliction effect for each point by which the result exceeds 10 (up to 10 ranks with a check result of 20 or higher). If the check fails, Blaster’s standard action is wasted.

On a successful check, Blaster selects a 30-ft. sphere shaped area within a range of his effective rank x 100 feet. All characters within the affected area must succeed a Dodge resistance check (DC 10 + effect rank) to avoid the worst effects of this sonic assault.

Each target then attempts a Fortitude resistance check against a DC 10 + effect rank (DC 10 + half effect rank an a successful Dodge resistance check). Targets who fail become hindered (failure by one degree) or prone (failure by two degrees).

Affected targets make a new Fortitude resistance check at the end of each turn to recover from these conditions.

Blaster also gains a +11 bonus to his Intimidation skill checks and the benefits of the Startle advantage whilst he plays his music loudly in boombox mode.

Finally, Blaster also has the following Features:

        •Blaster can generate music and sound effects with a classical theme
        •Blaster can amplify his voice (negating up to a -20 circumstance penalty to be heard due to distance)

Note: This power represents three distinct effects packaged together for thematic reasons; they are not linked. If the cost of these separate effects becomes important (due to a power stunt or Weaken effect, for example) they are respectively a 36 point array, a 4 point sustained effect and a 2 point permanent effect.


Chest Compartment

◊Descriptors – Cybertronian, deployer, size
◊Effect – Teleport • 1 point

Chest Compartment (close limited Teleport affecting only others)

◊Modifiers – affects only others: +0/rank, limited: -3/rank
◊Action – standard
◊Range – close
◊Duration – sustained
◊Results – Cassette Warriors may enter Blaster’s chest compartment and remain there in cassette mode indefinitely

Description

“To mee mie minonnss!”

Blaster can open his chest compartment as a standard action and can then continue to hold it open on subsequent rounds with a free action. Any Mini-Cassette character adjacent to Blaster can enter it as a move action unless they are unable to transform into cassette mode.

Cassette Warriors stored within Blaster’s chest compartment can exit it adjacent to Blaster as a move action while it is open.

If a Decepticon Mini-Cassette wishes to enter Blaster’s chest compartment (and he is unwilling to let them) then that character must succeed a Close Attack: Unarmed Check to forcibly enter.

A restrained or bound Decepticon Mini-Cassette character can also be placed into Blaster’s chest compartment. If Blaster then closes his chest compartment, that character is immediately considered bound as long as blaster uses a free action each round to continue to hold them. Escape attempts by a Decepticon Mini-Cassette bound inside Blaster’s chest compartment suffer a -5 circumstance penalty.

Stored Mini-Cassette characters change mass with Blaster if he should transform.


Playback

◊Descriptors – Alt-mode, Cybertronian, radio, sonic
◊Effect – Enhanced Advantage and Feature • 2 points

Playback (personal Enhanced Traits and Feature)

◊Action – none (recording playback) or free (Enhanced Advantage)
◊Range – personal
◊Duration – permanent (recording playback) or sustained (Enhanced Advantage)
◊Results – +5 circumstance bonus on memory based checks, able to make Expertise check as if trained, and able to allow others to hear memories

Description

“Mmmmm. Optdemus Prrimm vill bee verrie einterested tuu bee heeringk ziss, ja?”

In boombox mode, Blaster can playback an audio recording of any event he has experienced allowing other characters to hear it. This also grants Blaster the benefits of the Eidetic Memory advantage.

Note: This power represents two distinct effects packaged together for thematic reasons; they are not linked. If the cost of these separate effects becomes important (due to a power stunt or Weaken effect, for example) they are respectively a 1 point permanent effect and a 1 point sustained effect.


Robot Mode

◊Descriptors – Cybertronian, form, physical, size
◊Effect – Morph • 5 points

Robot Mode (Morph)

◊Modifiers – increased action: -1/rank, metamorph: +1/rank
◊Action – move
◊Range – personal
◊Duration – sustained
◊Results – Blaster assumes humanoid robot mode

Description

“Zso! Yoo vill nott danse for mie? Howe zad yuu maak mie… Budt zen, yoo musst zing! Eie vill maak ay byootifull zong ovv yoor zcreams. Hah, hah, hah!”

As a move action, Blaster can transform into his robot mode. He loses all of the traits associated with his boombox mode and gains those of his robot mode.


Radio Detection

◊Descriptors – Alt-mode, auditory, Cybertronian, radio, sonic
◊Effect – Feature and Senses 16 • 17 points

Radio Detection (sustained Accurate, Analytical auditory sense Extended 3 and Counters Concealment effects, Extended 3 sonic Awareness, perfect pitch Feature and Ultra-Hearing)

◊Modifiers –sustained: +0/rank
◊Action – none (Perfect Pitch) or free (Senses)
◊Range – personal
◊Duration – permanent (Perfect Pitch) or sustained (Senses)
◊Results – enhanced auditory senses; hear sonic effects; perfect pitch

Description

“Hah, hah, hah! Yuu vonnt hyed frromm mie ziss tymm Zoundvave mein auldt freund….”

Blaster’s auditory senses are accurate, analytical, extended and counter concealment. He only takes a -1 penalty per 10,000 feet of distance between himself and the subject using his auditory senses.

In addition, Blaster has ultra-hearing, perfect pitch, can hear the use of effects with the sonic descriptor, and his auditory senses counters Concealment effects; he can hear things which would otherwise be silent.

Note: This power represents two distinct effects packaged together for thematic reasons; they are not linked. If the cost of these separate effects becomes important (due to a power stunt or Weaken effect, for example) they are respectively a 1 point permanent effect and a 16 point sustained effect.



Tiny Robot in Boombox Disguise
◊Descriptors – Cybertronian, density, form, physical, size
◊Effect – Feature, Immunity 6, Protection 8, Shrinking 8 and • 34 points

Tiny Robot in Boombox Disguise (linked effects: Feature, and innate Immunity 6, innate Protection 8, and innate permanent Shrinking 8)

◊Modifiers – innate: 1 flat point (Immunity), innate: 1 flat point (Protection), innate: 1 flat point (Shrinking), linked: +0 rank, permanent: +0/rank (Shrinking)
◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – comm-link; immune to aging, cold environments, suffocation, environmental radiation, and environmental vacuum; +8 Toughness; size rank -4

Description

<sound of Walkürenritt playing softly>

In boombox mode, Blaster retains all of his Cybertronian Transformer Immunities, however he is tiny (about 1 foot tall) and gains the following bonuses and penalties (all taken into account in his traits above):
       
        • -2 Strength
        • -4 Intimidation
        • +8 Stealth
        • +4 Dodge
        • +4 Parry
        • +8 Toughness
        • -1 ground Speed rank

In addition, Blaster is equipped with an internal comm-link which allows him to contact his fellow Autobots within a range of about 1 mile. 

                                                                                                                                                                                                                                                        



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