Reciprocal Cognition
◊Descriptors – mental telepathy, Vulcan discipline
◊Effect – Mental Communication 1; Comprehend Languages 2; Enhanced
Insight 6; Enhanced Persuasion 6; Mind Reading 5 • 19 points
Mind Meld (close, grab-based, rapid 5 which affects others Communication
1; limited, sustained Comprehend 2; limited Enhanced Trait 6
and limited linked Enhanced Trait 6; close, cumulative Mind
Reading 5 subject to feedback)
◊Modifiers – close: -1/rank, grab-based: -1/rank, rapid 5 affects others
with a -1 quirk: 9 flat points (Communication); limited: -1/rank, sustained: +0
(Comprehend); limited: -1/rank, linked +0/rank (Enhanced Traits); cumulative:
+1/rank, effortless: +1/rank, feedback: -1/rank, reduced range: -2/rank (Mind
Reading)
◊Action – standard (Communication and Mind Reading) or free (Enhanced
Traits and Comprehend)
◊Range – close (Communication, Comprehend and Mind Reading) or personal
(Enhanced Traits)
◊Duration – sustained
◊Results – mental link with subject; able to share emotions, language,
thoughts, memories at rapid speed and improved rapport with the subject
Description
“PAIN!”
By coming into close (usually physical) contact with a creature
possessing conscious awareness, Spock can communicate with that subject
telepathically. This deep psychic link allows both Spock and the subject to
share emotions, memories and thoughts with one another at a rate 10,000 times
that of normal speech. At this rate, Spock and the subject could share a
lifetime of information in a matter of just a few weeks. The subject can ignore
Spock’s attempts at mental communication if they wish. Unlike other
Communication effects, this power is not language-dependent, although the
subject must be intelligent. See the Communication and Comprehend effects for more information.
Spock’s telepathic discipline is sufficient to allow him to force a
mental connection. To do so, Spock makes a Mind Reading check which the subject
opposes with a Will check. If Spock succeeds, Spock can perceive the subject’s
surface thoughts and vice verse. With two, three or four degrees of success,
Spock can read personal thoughts, memories and the subconscious of the subject
respectively, however Spock (to say nothing of the Vulcan community) consider
these sorts of mental intrusion an almost unforgivable offense except in the
gravest of circumstances. No matter how deeply Spock chooses to probe,
information is passed both ways (the subject can probe Spock’s mind to an equal
degree) so probing an enemy carries great risk. See the Mind Reading effect description for more information on how this power functions in
practice.
Due to the increased empathy shared between Spock and the subject of a
successful mind meld, Spock may gain a bonus to
Insight and Persuasion checks regarding such a character in the future. Spock has
a 50% chance to add a + bonus to his skill check. The character will usually be
interacting directly with Spock, but needn’t always be, for him to gain this
benefit. For example, if a shapeshifter impersonates Dr. McCoy, Spock can apply
the bonus to recognize unusual behavior on the part of the impersonator (having
previously melded with the Doctor on stardate 4385.3).
Note: This power represents distinct effects packaged together for thematic
reasons; they are not linked. If the cost of these separate effects becomes
important (due to a power stunt or Weaken effect, for example) they are
respectively a 10 point Communication effect, a 2 point Comprehend effect, a 4 point enhanced
trait, and a 5 point Mind Reading effect. Also, Spock’s rapid Communication effect must be shared
(effectively increasing the action to activate it a standard action).
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