Stoic Resolve/Emotional
Unrest
◊Descriptors – discipline, talent, vitality / emotion (rage), talent,
vitality
◊Effect – Array: Enhanced Stamina 3 or linked Enhanced
Advantages 12, Enhanced
Strength 1, Immunity 5, and Protection
5 • 7 points
Stoic Resolve/Emotional Unrest (Enhanced Trait 3 —or— linked Enhanced
Traits, sustained Immunity, and sustained Protection)
◊Modifiers – alternate effect: 1 flat point (Array); none (Enhanced
Stamina); linked effects: linked: +0/rank, uncontrolled: -1/rank (Enhanced Advantages),
linked: +0/rank, uncontrolled: -1/rank (Enhanced Strength), linked: +0/rank,
sustained: +0/rank, uncontrolled: -1/rank (Immunity) and impervious: 2 flat
points, linked: +0/rank, sustained: +0/rank, uncontrolled: -1/rank (Protection);
reduced trait: -8 flat points, quirk -1 flat point (all linked effects)
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – enhanced Stamina —or— enhanced Fighting and Strength, immune
to interaction skills and enhanced Toughness
Description
“Pain is a thing of the mind. The
mind can be controlled.”
Spock’s dedication and experience with exploiting the benefits of his
Vulcan physiology make him far more resilient than he appears. As a free action
(often a moment’s reflection) he gains a +5 bonus to his Stamina.
“Aha, ha ha. I see. You mean you
reasoned that it was time for an emotional outburst.”
Spock experiences a great deal more emotion than is evident. Under most
circumstances his practice of kolinahr allows him to exercise complete control so as to act dispassionately in
all things. There are occasions, however, which strain his psyche beyond even
his considerable discipline. At such times Spock experiences an almost
animalistic ferocity and is nearly beyond reason. In this state, he gains the
following:
• +1 Strength 1
• -3 Intellect
• -2 Will
• Enhanced Advantages 12*
• Immunity to interaction
skills
• Impervious 2
• Protection 5
• Spock is unable to use any
skill or ability that requires patience or concentration
*All-out
Attack, Chokehold,
Fast
Grab, Fearless,
Great
Endurance, Improved
Critical 1 (Unarmed), Improved
Grab, Improved
Hold, Improved
Smash, Improvised
Weapon, Power
Attack, Seize
Initiative
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