Dreams to Despair
◊Descriptors
– auditory, demonic
◊Effect
– Array: Drumming of Despair or Neverending
Nightmares • 22
Dreams
to Despair (perception area, selective Affliction 7
or perception range limited degree Affliction 7
limited to sleeping targets)
◊Modifiers
– alternate effect: 1 flat point; area: +1/rank, selective: +1/rank (Drumming of Despair); increased range: +2/rank, limited: -1/rank,
limited degree: -2/rank (Neverending Nightmares)
◊Action
– standard
◊Range/Area
– close; all subjects able to perceive the nightmare with an auditory sense (Drumming of Despair); perception (Neverending Nightmares)
◊Duration
– instant
◊Results
– targets impaired (one degree), disabled (two degrees), paralyzed (three or
more degrees) (Drumming of Despair);
target comatose (Neverending Nightmares)
◊Resist
– Will
Description
The
thunder of its hooves beats dreams into despair.
The
presence of a nightmare is terrifying to mortals. The nightmare selects any subjects
able to perceive its stamping hooves with an auditory sense which must then make
a Will resistance check (DC 17) or become impaired. With two degrees of failure
the subjects are disabled instead, or paralyzed with three or more degrees of
failure.
Subjects
are permitted a Dodge resistance check (DC 17), to stopper their ears or
otherwise block the effect of the nightmare’s hideous drumming. If successful,
they evade the effect.
As
an alternate effect, the demonic nightmare can also invade a subject’s
dreams and turn them into unending visions of horror. The nightmare can target
a sleeper in the waking world, or the sleeper’s dream-self if the nightmare has
encountered the sleeper in a dream dimension. If the subject fails a DC 17 Will
resistance check, it is transformed (see Conditions)
becoming permanently asleep and unable to wake. The subject’s dream self must
escape the nightmare dimension in order to awaken.
No comments:
Post a Comment