Monday, June 27, 2016

Dreams to Despair





Dreams to Despair


◊Descriptors – auditory, demonic
◊Effect – Array: Drumming of Despair or Neverending Nightmares • 22

Dreams to Despair (perception area, selective Affliction 7 or perception range limited degree Affliction 7 limited to sleeping targets)

◊Modifiers – alternate effect: 1 flat point; area: +1/rank, selective: +1/rank (Drumming of Despair); increased range: +2/rank, limited: -1/rank, limited degree: -2/rank (Neverending Nightmares)
◊Action – standard
◊Range/Area – close; all subjects able to perceive the nightmare with an auditory sense (Drumming of Despair); perception (Neverending Nightmares)
◊Duration – instant
◊Results – targets impaired (one degree), disabled (two degrees), paralyzed (three or more degrees) (Drumming of Despair); target comatose (Neverending Nightmares)
◊Resist – Will

Description

The thunder of its hooves beats dreams into despair.

The presence of a nightmare is terrifying to mortals. The nightmare selects any subjects able to perceive its stamping hooves with an auditory sense which must then make a Will resistance check (DC 17) or become impaired. With two degrees of failure the subjects are disabled instead, or paralyzed with three or more degrees of failure.

Subjects are permitted a Dodge resistance check (DC 17), to stopper their ears or otherwise block the effect of the nightmare’s hideous drumming. If successful, they evade the effect.

As an alternate effect, the demonic nightmare can also invade a subject’s dreams and turn them into unending visions of horror. The nightmare can target a sleeper in the waking world, or the sleeper’s dream-self if the nightmare has encountered the sleeper in a dream dimension. If the subject fails a DC 17 Will resistance check, it is transformed (see Conditions) becoming permanently asleep and unable to wake. The subject’s dream self must escape the nightmare dimension in order to awaken.



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