Thursday, July 28, 2016

(Summon) Royal Assassin





(Summon) Royal Assassin


◊Descriptors – Black, magic, spell, summon
◊Effect – Summon 5 • 15 points

Royal Assassin (Summon 5)

◊Modifiers – active: +1/rank
◊Action – standard
◊Requirement – access to three mana resources, two of which must be black
◊Range – close
◊Duration – sustained
◊Results – one PL-5 assassin

Description

You can summon one PL 5 assassin minion as a standard action.

The assassin appears in the nearest open space beside you and has its own initiative (see Initiative in Running the Game). It acts starting on the round after you summon it.

Directing the assassin to do something is a move action for you, but it generally does as you command until a task is completed.

The assassin automatically has a helpful attitude and does its best to aid you and obey your commands.

If incapacitated, the assassin disappears. It recovers normally and you cannot summon it again until it has completely recovered. The assassin also vanishes if your effect is not maintained, or is countered or nullified.

For more information and rules regarding Minions see Running the Game.



Royal Assassin Ritual Summoning
Preparation 60 hours • Performance 150 minutes • DC 25 • Fast-Casting 15 rounds DC 30



Royal Assassin
Power Level — 9 • Minion Rank — 5


STR         1      STA        1      AGL       3      DEX       2      FGT       2      INT 1      AWE      2      PRE       1
Powers: Affliction 16 (Close, Limited to Third Degree), Enhanced Advantages 4 (Assessment, Favored Foe: previously assessed Improved Initiative 2 Limited to initiating combat with Favored Foe)
Equipment: Dagger
Advantages: Equipment 1, Hide in Plain Sight, Improved Initiative 1, Power Attack, Precise Attack 2 (close), Second Chance (Deception), Skill Mastery (Deception), Tracking, Quick Draw
Skills: Athletics 4 (+5), Close Combat: Dagger 10 (+12), Deception 8 (+9), Intimidation  4 (+5), Perception 4 (+6), Stealth 10 (+13)
Offense: Init +7, Affliction +2 (resisted by Fortitude, Dying), Dagger +12 (Close, Dangerous Damage 2)
Defense: Dodge 3, Parry 4, Fortitude 3, Toughness 1, Will 4
Notes: +8 to initiative when instigating combat with Favored Foe
Character Points Abilities 26 + Powers 7 + Advantages 10 + Skills 20 + Defenses 6 = Total 69



                                                                                                                                                                                                                                                        


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