(Summon) Drudge Skeletons
◊Descriptors
– Black, magic, spell, summon
◊Modifiers
– controlled: +1/rank
◊Action
– standard
◊Requirement
– access to two mana resources, one of which must be black
◊Range
– close
◊Duration
– sustained
◊Results
– you summon a small band of skeletons which fight as a single entity
Description
Bones
scattered around us joined to form misshapen bodies. We struck at them
repeatedly—they fell, but soon formed again, with the same mocking look on
their faceless skulls.
You
can summon one PL 3 skeleton horde as a standard action.
The skeletons
appear in the nearest open space beside you and have their own initiative
(see Initiative in Running the Game). They
act starting on the round after you summon them.
The skeletons
are dazed (see Conditions),
taking only a standard action each round. Directing them to do something is a
move action for you, but the horde generally does as you command until a task
is completed.
The skeletons
have no free will and are completely under your direction (as though controlled;
see Conditions).
If
incapacitated, the skeletons disappear unless you activate their Healing effect.
The skeletons also vanish if your effect is not maintained, or is countered or
nullified.
Drudge Skeleton
Power Level — 2 • Minion Rank — 2
STR 2 STA — AGL 1 DEX 0 FGT 1 INT — AWE -1
PRE —
◊Powers: Healing 2 (+affects only objects, -limited,
-uncontrolled, +triggered 2), Immunity 45 (Fortitude effects, cold Damage, half
Damage effect from slashing and piercing attack effects), Protection 2
◊Advantages: Improved Initiative
◊Skills: none
◊Offense:
Init +5, Unarmed +0 (Close, Damage 2)
◊Defense:
Dodge 1, Parry 1, Fortitude —, Toughness 2, Will —
◊Notes: A
Drudge Skeleton can immediately recover from a Damage effect which would
incapacitate or kill it. This effect requires Black many to activate. The
Drudge Skeleton is unable to use mana on its own, so another being (generally a
planeswalker) must expend the mana to trigger enable ability.
Character Points Abilities -27 + Powers 50 + Advantages 1 + Skills 0 + Defenses
0 = Total 24
Drudge Skeleton Band
Power Level — 3 • Minion Rank — 3
STR 4 STA — AGL 1 DEX 0 FGT 1 INT — AWE -1
PRE —
◊Powers: Band
Attack (Multiattack Strength Damage), Growth 2 (+innate, +permanent), Healing
3 (+affects only objects, -limited, -uncontrolled, +triggered 2), Immunity 45
(Fortitude effects, cold Damage, half Damage effect from slashing and piercing
attack effects), Protection 2, Swarm (Insubstantial
1, +innate, +permanent, -quirk: limited by the size of individuals)
◊Advantages: Improved Initiative
◊Skills: none
◊Offense:
Init +5, Band Attack +0 (Close, Multiattack Damage 4)
◊Defense:
Dodge 0, Parry 0, Fortitude —, Toughness 4, Will —
◊Notes: -1
to active defenses, +2 to Strength, and +2 to Toughness from Growth 2
A Drudge
Skeleton Band can immediately recover from a Damage effect which would
incapacitate or kill it by making a Healing
check. This effect requires Black many to activate. The Drudge Skeleton is
unable to use mana on its own, so another being (generally a planeswalker) must
expend the mana to trigger enable ability.
Character Points Abilities -27 + Powers 64 + Advantages 1 + Skills 0 + Defenses
0 = Total 38
No comments:
Post a Comment