Monday, July 4, 2016

(Summon) Drudge Skeletons (Magic: The Gathering)






(Summon) Drudge Skeletons


◊Descriptors – Black, magic, spell, summon
◊Effect – Summon 3 • 9 points

Summon Skeletons (Summon 3)

◊Modifiers – controlled: +1/rank
◊Action – standard
◊Requirement – access to two mana resources, one of which must be black
◊Range – close
◊Duration – sustained
◊Results – you summon a small band of skeletons which fight as a single entity

Description

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.

You can summon one PL 3 skeleton horde as a standard action.

The skeletons appear in the nearest open space beside you and have their own initiative (see Initiative in Running the Game). They act starting on the round after you summon them.

The skeletons are dazed (see Conditions), taking only a standard action each round. Directing them to do something is a move action for you, but the horde generally does as you command until a task is completed.

The skeletons have no free will and are completely under your direction (as though controlled; see Conditions).

If incapacitated, the skeletons disappear unless you activate their Healing effect. The skeletons also vanish if your effect is not maintained, or is countered or nullified.

For more information and rules regarding Minions see Running the Game.





Drudge Skeleton
Power Level — 2 • Minion Rank — 2


STR         2      STA        —      AGL       1      DEX       0      FGT       1      INT —      AWE      -1     PRE       —
Powers: Healing 2 (+affects only objects, -limited, -uncontrolled, +triggered 2), Immunity 45 (Fortitude effects, cold Damage, half Damage effect from slashing and piercing attack effects), Protection 2
Advantages: Improved Initiative
Skills: none
Offense: Init +5, Unarmed +0 (Close, Damage 2)
Defense: Dodge 1, Parry 1, Fortitude —, Toughness 2, Will —
Notes: A Drudge Skeleton can immediately recover from a Damage effect which would incapacitate or kill it. This effect requires Black many to activate. The Drudge Skeleton is unable to use mana on its own, so another being (generally a planeswalker) must expend the mana to trigger enable ability.
Character Points Abilities -27 + Powers 50 + Advantages 1 + Skills 0 + Defenses 0 = Total 24




Drudge Skeleton Band
Power Level — 3 • Minion Rank — 3


STR         4      STA        —      AGL       1      DEX       0      FGT       1      INT —      AWE      -1     PRE       —
Powers: Band Attack (Multiattack Strength Damage), Growth 2 (+innate, +permanent), Healing 3 (+affects only objects, -limited, -uncontrolled, +triggered 2), Immunity 45 (Fortitude effects, cold Damage, half Damage effect from slashing and piercing attack effects), Protection 2, Swarm (Insubstantial 1, +innate, +permanent, -quirk: limited by the size of individuals)
Advantages: Improved Initiative
Skills: none
Offense: Init +5, Band Attack +0 (Close, Multiattack Damage 4)
Defense: Dodge 0, Parry 0, Fortitude —, Toughness 4, Will —
Notes: -1 to active defenses, +2 to Strength, and +2 to Toughness from Growth 2
A Drudge Skeleton Band can immediately recover from a Damage effect which would incapacitate or kill it by making a Healing check. This effect requires Black many to activate. The Drudge Skeleton is unable to use mana on its own, so another being (generally a planeswalker) must expend the mana to trigger enable ability.  
Character Points Abilities -27 + Powers 64 + Advantages 1 + Skills 0 + Defenses 0 = Total 38



                                                                                                                                                                                                                                                        


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