(Summon) Merfolk of the
Pearl Trident
◊Descriptors
– Blue, magic, spell, summon
◊Modifiers
– controlled: +1/rank
◊Action
– standard
◊Requirement
– access to one blue mana resources
◊Range
– close
◊Duration
– sustained
◊Results
– you summon a small band of merfolk which fight as a single entity
Description
“The
merfolk of the Pearl Trident have risen from the waves since the earliest days,
at times allies to humans, other times enemies. Now their power is cresting
again, and who can say which way the new tide will flow.”
—Kalis, Onean scholar
You
can summon one PL 5 band of Pearl Trident merfolk band as a standard action.
The merfolk
appear in the nearest open space beside you and have their own initiative
(see Initiative in Running
the Game). They act starting on the round after you summon them.
The merfolk
are dazed (see Conditions),
taking only a standard action each round. Directing them to do something is a
move action for you, but the band generally does as you command until a task is
completed.
The merfolk
have no free will and are completely under your direction (as though controlled;
see Conditions).
If
incapacitated, the merfolk disappear. They recover normally and you cannot
summon an incapacitated minion until it has completely recovered. The merfolk also
vanish if your effect is not maintained, or is countered or nullified.
For
more information and rules regarding Minions see Running
the Game.
Merfolk
Individual
Power
Level — 2 • Minion Rank — 2
STR 1 STA 2
AGL 1 DEX 1
FGT 2 INT 0 AWE 0 PRE 0
◊Powers: Enhanced Athletics 4 (Limited
to Swimming), Immunity 1 (drowning), Movement 1 (Environmental Adaptation,
Aquatic), Protection 1, Senses 1 (Low-light Vision), Swimming 3
◊Equipment: Trident
◊Advantages: Equipment
1, Favored Environment: Underwater
◊Skills: Athletics 2 (+3), Close Combat: Polearms 2
(+4)
◊Offense:
Init +1, Trident +4 (Close, Dangerous, Disarming Reach, Damage 4)
◊Defense:
Dodge 2, Parry 2, Fortitude 2, Toughness 3, Will -1
◊Notes:
Swimming checks are made at +11 due to Enhanced Athletics
Character Points Abilities 12 + Powers 10 +
Advantages 2 + Skills 2 + Defenses 1 = Total 27
Band
of Pearl Trident Merfolk
Power
Level — 5 • Minion Rank — 4
STR 3 STA 4
AGL 0 DEX 0
FGT 2 INT 0 AWE 0 PRE 0
◊Powers: Band Attack (Damage 2, Strength-based, Multiattack and Selective on 5
Damage; Damage 2, Strength-based, Burst Area and Selective on 5 Damage), Enhanced
Athletics 4 (Limited to Swimming), Growth
2 (+innate, +permanent), Immunity 1 (drowning), Movement 1 (Environmental Adaptation, Aquatic), Protection 2, Senses 1 (Low-light
Vision), Swarm (Insubstantial 1,
+innate, +permanent, -quirk: limited by the size of individuals), Swimming
3
◊Advantages: Favored
Environment: Underwater
◊Skills: Athletics 2 (+3), Close Combat: Band Attack
3 (+5), Perception 3 (+4)
◊Offense:
Init +0, Band Attack +5 (Close, Multiattack Selective Damage 5 or Burst Area,
Selective Damage 5)
◊Defense:
Dodge -1, Parry 1, Fortitude 4, Toughness 6, Will 0
◊Notes:
-1 to active defenses, +2 to Strength, and +2 to Stamina from Growth 2; Swimming
checks are made at +11 due to Enhanced Athletics
Character Points Abilities 10 + Powers 33 +
Advantages 1 + Skills 4 + Defenses 0 = Total 48
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