Monday, July 18, 2016

Merfolk of the Pearl Trident





(Summon) Merfolk of the Pearl Trident


◊Descriptors – Blue, magic, spell, summon
◊Effect – Summon 4 • 12 points

(Summon) Merfolk of the Pearl Trident (Summon 4)

◊Modifiers – controlled: +1/rank
◊Action – standard
◊Requirement – access to one blue mana resources
◊Range – close
◊Duration – sustained
◊Results – you summon a small band of merfolk which fight as a single entity

Description

 “The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow.”
        —Kalis, Onean scholar

You can summon one PL 5 band of Pearl Trident merfolk band as a standard action.

The merfolk appear in the nearest open space beside you and have their own initiative (see Initiative in Running the Game). They act starting on the round after you summon them.

The merfolk are dazed (see Conditions), taking only a standard action each round. Directing them to do something is a move action for you, but the band generally does as you command until a task is completed.

The merfolk have no free will and are completely under your direction (as though controlled; see Conditions).

If incapacitated, the merfolk disappear. They recover normally and you cannot summon an incapacitated minion until it has completely recovered. The merfolk also vanish if your effect is not maintained, or is countered or nullified.

For more information and rules regarding Minions see Running the Game.






Merfolk Individual
Power Level — 2 • Minion Rank — 2


STR         1      STA        2      AGL       1      DEX       1      FGT       2      INT 0      AWE      0      PRE       0
Powers: Enhanced Athletics 4 (Limited to Swimming), Immunity 1 (drowning), Movement 1 (Environmental Adaptation, Aquatic), Protection 1, Senses 1 (Low-light Vision), Swimming 3
Equipment: Trident
Advantages: Equipment 1, Favored Environment: Underwater
Skills: Athletics 2 (+3), Close Combat: Polearms 2 (+4)
Offense: Init +1, Trident +4 (Close, Dangerous, Disarming Reach, Damage 4)
Defense: Dodge 2, Parry 2, Fortitude 2, Toughness 3, Will -1
Notes: Swimming checks are made at +11 due to Enhanced Athletics
Character Points Abilities 12 + Powers 10 + Advantages 2 + Skills 2 + Defenses 1 = Total 27




Band of Pearl Trident Merfolk
Power Level — 5 • Minion Rank — 4


STR         3      STA        4      AGL       0      DEX       0      FGT       2      INT 0      AWE      0      PRE       0
Powers: Band Attack (Damage 2, Strength-based, Multiattack and Selective on 5 Damage; Damage 2, Strength-based, Burst Area and Selective on 5 Damage), Enhanced Athletics 4 (Limited to Swimming), Growth 2 (+innate, +permanent), Immunity 1 (drowning), Movement 1 (Environmental Adaptation, Aquatic), Protection 2, Senses 1 (Low-light Vision), Swarm (Insubstantial 1, +innate, +permanent, -quirk: limited by the size of individuals), Swimming 3
Advantages: Favored Environment: Underwater
Skills: Athletics 2 (+3), Close Combat: Band Attack 3 (+5), Perception 3 (+4)
Offense: Init +0, Band Attack +5 (Close, Multiattack Selective Damage 5 or Burst Area, Selective Damage 5)
Defense: Dodge -1, Parry 1, Fortitude 4, Toughness 6, Will 0
Notes: -1 to active defenses, +2 to Strength, and +2 to Stamina from Growth 2; Swimming checks are made at +11 due to Enhanced Athletics
Character Points Abilities 10 + Powers 33 + Advantages 1 + Skills 4 + Defenses 0 = Total 48



                                                                                                                                                                                                                                                        



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