One Shall Stand
◊Modifiers – area: +1/rank, check required: -1 flat point, limited:
-1/rank, selective: +1/rank, subtle: 2 flat points
◊Action – standard
◊Requirement – capable of interaction
with the subject; Persuasion check
◊Area/Range –auditory perception
(others) or personal (self)
◊Duration – instant
◊Results – Optimus’ can shake off the effects of minor damage or
inspire others to do the same
◊Resist – Dodge (harmless)
Description
“Optimus
Prime -- this is madness! We're beaten, defeated! We must surrender before
we're all killed!
“Do you have the white flag?”
“The flag —? Oh, yes, the flag! Thank Primus! I'll tie it to the front battlements and —”
“You'll bind my wound with it, soldier!”
“Do you have the white flag?”
“The flag —? Oh, yes, the flag! Thank Primus! I'll tie it to the front battlements and —”
“You'll bind my wound with it, soldier!”
Optimus Prime can shrug off some damage effects through sheer force
of will and inspire others to do the same. As a standard action, Optimus can
target himself or another character able to perceive him with an auditory
sense. Optimus makes a DC 11 Persuasion check, and if successful, follows with
a Healing check (DC 10) with a +1 bonus per point by which his Persuasion check
result exceeded 10. The subject recovers from one damage condition for each
degree of success. This effect can only assist the subject to recover from the
dazed condition or from penalties assigned to Toughness as a result of damage;
it doesn’t assist in recovering from other damage effects and cannot provide a
bonus on checks to resist disease or poison.
This effect doesn’t actually perform repairs or speed up natural
healing; it is a “psychological” effect. As such, it may not always be
efficacious depending on the severity of the damage or the descriptors
associated with the damaging effect(s) at the gamemaster’s discretion. Any
healing that does take place as a result of this ability is undetectable
(although Optimus’ interaction can be detected normally).
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