(Summon) Grizzly Bears
◊Descriptors
– Green, magic, spell, summon
◊Modifiers
– controlled: +1/rank
◊Action
– standard
◊Requirement
– access to two mana resources, one of which must be green
◊Range
– close
◊Duration
– sustained
◊Results
– one PL-7 pair of bears
Description
Don’t worry about
provoking grizzly bears; they come that way.
You
can summon a PL-7 grizzly bear pair as a standard action.
The
bears appear in the nearest open space beside you and have their own initiative
(see Initiative in Running the Game).
They act starting on the round after you summon them.
The bears
are dazed taking only a standard action each round. Directing them to do
something is a move action for you and they act as though controlled (see Conditions
for more information on dazed and controlled characters).
If incapacitated,
the bears disappear. They recover normally and you cannot summon them again
until they have completely recovered. The bears also vanish if your effect is
not maintained, or is countered or nullified.
Grizzly Bears Summoning Ritual
Preparation 36
hours • Performance 90 minutes • DC 19 • Fast-Casting 9
rounds DC 24
Grizzly Bear Pair
Power Level — 7 • Minion Rank — 3
STR 10 STA 6 AGL 0 DEX -1 FGT 3 INT -4 AWE 1
PRE -2
◊Powers: Growth 6
(+innate, +permanent), Immunity 2 (critical hits), Protection 2, Reach 2 (Strength
Damage), Senses 2 (Acute Scent, Low-light Vision, +innate), Split 1 (Strength
Damage)
◊Skills: Athletics 4 (+14), Perception 6 (+7)
◊Offense:
Init +0, Unarmed +3 (Reach 2, Split 1, Close Damage 10)
◊Defense:
Dodge 2, Parry 3, Fortitude 7, Toughness 8, Will 4
◊Notes: -3
to active defenses, +6 to Strength, and +6 to Toughness from Growth 6
Character Points Abilities 2 + Powers 22 + Advantages 0 + Skills 5 + Defenses
13 = Total 42
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