Tuesday, July 5, 2016

Kane Starkiller (The Star Wars)




Kane Starkiller is one of the last Jedi Bendu masters and resides on the Fourth Moon of Utapau with his sons, Annikin and Deak, where he trains them in the esoteric martial ways of his order far from the eyes of the Galactic Empire. Although the Starkiller was once among the greatest Bendu masters and the utterance of that name would strike fear into the hearts of even the most well trained of the Emperor’s soldiers, Kane is now little more than a vestige of the hero he is remembered as.

Unbeknownst even to his sons, Kane has paid a terrible price in his earlier service to the Empire and later in participating in the Great Rebellion; so much of his body has been destroyed that he can scarcely be called human. Little more than his head and one arm remain flesh and the rest is a robotic tool preserving his life. As a result, he struggles to maintain the legendary concentration of the Jedi Bendu and as such, his fighting skills and senses are dulled to the point that he could be considered little more than a mere fighter.

Teaching his sons as best he can, Kane often finds his meditation interrupted by the knowledge that he does them a disservice - they would fare far better learning the Bendu way under the tutelage of a true Jedi. He thinks often of leaving his forsaken surroundings to seek a new hope, perhaps even his old friend General Luke Skywalker (may the Force of others be with him) who would make a fine master for his sons. To his great shame he finds fear keeps him an exile. “Imagine,” he thinks “the great Starkiller afraid!” And yet he knows that he might match one Sith (with the aid of his oldest boy) but could he best two? And what of the honorless dogs of the Empire? They would alternate between hiding behind their shields and bringing two and three blades to bear at a time if not simply use their rifles.

He finds that he longs to return to Aquilae. Where once he once thought it a fine place to rest in a tavern while looking for the next adventure now, with lightyears of distance and what seems an epoch incomprehensibly long since passed, he now recognizes that it was truly home.



Kane Starkiller, Jedi Bendu Master ◊ Power Level — 7
More Machine than Man


“I’m not the same… I’ve lost too much...”


Physical Abilities

1
1
-4
2*
*see More Machine than Man

Mental Abilities

3

Defense

Will 8
**modified by More Machine than Man

Offense

Lazer Sword +7 (Close, Penetrating Damage 6)
Unarmed +5 (Damage 2**)
*see Jedi Bendu Master
**see More Machine than Man


Acrobatics 1 (+2), Athletics 4 (+6*), Close Combat: Lazer Sword 1 (+6), Expertise: Concentration 10 (+11), Insight 5 (+8), Intimidation 5 (+8), Perception 4 (+7), Stealth 3 (+4), Technology 3 (+4), Vehicles 2 (+3)
*see More Machine than Man



Equipment


Powers  

◊Find Fault: Affliction 6 +insidious, +increased range, +subtle, -limited -limited degrees — 8 points
◊Jed Bendu Master: Enhanced Traits 13, Leaping 1 and Protection 2 -action, -check required — 14 points
Lazer Sword: Damage 6 +penetrating, -removable — 8 points
◊More Machine than Man: Enhanced Strength 2 -unreliable; Immunity 30 (Fortitude effects); Protection 10 +impervious — 48 points

Complications

•Kane’s primary motivation is in carrying out his responsibility to his sons and to see them carry on the ways of a Jedi Bendu
•As a result of his difficulty in controlling his mechanical body, Kane is accident prone, particularly with regard to unintentional use of his inhuman strength
•Due to his disability, when the mechanical portions of Kane’s body are damaged he doesn’t recover normally and must be repaired
•The Knights of the Sith are the implacable enemy of the remaining Jedi Bendu and as one of the last masters, Kane is highly sought after
•For their part on the Great Rebellion, all of the Jedi are an enemy of the Empire
•Kane’s fame as a hero of the Jedi Bendu has led to his self-imposed exile on the Fourth Moon of Utapau
•Kane adheres to the Bendu code of honor
•Kane’s cybernetics interfere with his ability to focus his martial abilities causing him to experience power loss
•To maintain his reputation and discourage his opponents, Kane keeps his reliance on mechanics for survival a secret even from his family
•Electronics can disrupt the function of Kane’s machine body and cause weakness, as can failing to properly maintain his component parts
Character Point Totals Abilities 24 + Powers 78 + Advantages 7 + Skills 19 + Defenses 11 = Total 139





Find Fault


◊Descriptors – martial, talent
◊Effect – Affliction 6 • 8 points

Find Fault (insidious, perception range, subtle, limited Affliction 6 with limited degrees)

◊Modifiers – increased range: +2/rank, insidious: 1 flat point, limited: -1/rank, limited degree: -1/rank, subtle 1: 1 flat point
◊Action – standard
◊Range – perception
◊Duration – instant
◊Results – target vulnerable (one degree) or defenseless (two or more degrees)
◊Resist – Will

Description

Kane can find weaknesses in his opponent’s fighting style which he can exploit. Kane chooses any target he can perceive with an accurate sense which must then make a Will resistance check (DC 16) to avoid the effect. If the resistance check fails, the target becomes vulnerable to Kane’s attacks (or defenseless with two or more degrees of failure; see Conditions).

A DC 20 Perception check is required for anyone to notice the use of this effect and an affected target must make a DC 20 Insight check to recognize that their defenses have been invalidated by it.





Lazer Sword


◊Descriptors – light
◊Effect – Penetrating Damage 6 • 8 points

Lazer Sword (penetrating, removable Damage 6)

◊Modifiers – penetrating: +1/rank, removable: -4 flat points
◊Action – standard
◊Range – close
◊Duration – instant
◊Results – Damage
◊Resist – Toughness

Description

Kane wields a powerful lazer sword which has a penetrating Damage effect rank of 6 on a successful close attack.





More Machine than Man


◊Descriptors – armor, machine, technology
◊Effect – Enhanced Strength 2, Immunity 30 (to Fortitude effects), Impervious Protection 10• 48 points

More Machine than Man (unreliable Enhanced Trait 2, Immunity 30, Protection 10)

◊Modifiers – permanent: +0/rank, unreliable: -1/rank (Enhanced Strength); impervious: 6 flat points (Protection)
◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – +2 to Strength on a roll of 11 or higher; immune to effects targeting Fortitude; +10 Toughness; Impervious to Damage effects of rank 3 or less

Description

The power and durability of Kane’s body make him much stronger and harder to damage than a normal man, however his lack of feeling makes his strength difficult to judge and control. When exerting physical force, Kane gains a +2 bonus to Strength about half the time (11 or higher on a d20).

Kane’s body is almost entirely mechanized making him immune to many of the mundane concerns of other living creatures. This effect is imperfect as Kane still has an organic head and arm and may be subject to power loss.

Kane also gains Protection 10 with Impervious 6, but this too may occasionally be subject to power loss, particularly if an opponent discerns Kane’s disability.






Jedi Bendu Master


◊Descriptors – martial
◊Effect – Enhanced Advantages 9; Enhanced Defenses 4; Leaping 1, Protection 2 • 14 points

Jedi Bendu Master (Enhanced Traits 13, Leaping 1 and Protection 2)

◊Modifiers – activation: -1 flat point, check required: -1 flat point
◊Action – move
◊Requirements – Expertise: Concentration check
◊Range – personal
◊Duration – sustained
◊Results – Kane can gain enhanced fighting capabilities

Description

Kane’s understanding of the esoteric ways of the Jedi Bendu make him a superior fighter. His combat focus can grant him several benefits, however he must use a move action and succeed am Expertise: Concentration check to activate them. For each point by which his check exceeds 10 he may choose one of the following:

•Advantages: Close Attack (up to 1 rank), Improved Critical: Lazer Sword (up to 4 ranks), Improved Initiative, Power Attack, Quick Draw or Seize Initiative
•Enhanced Dodge (up to 2 ranks)
•Enhanced Parry (up to 2 ranks)
Leaping (up to 1 ranks)
Protection (up to 2 ranks)

Note: Depending on his check result, Kane may be able to enhance his traits to the point where they would exceed the limits of the series power level. Given that Kane may find himself operating below these limits from time to time, the gamemaster may wish to allow him to use the dynamic trade-offs option (Power Profiles pg. 40), or simply allow him to occasionally “boost” over the power limit cap on occasion.




                                                                                                                                                                                          


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