Optimus Prime’s physical
structure represents the pinnacle of Cybertronian technology; occasionally
equaled but never surpassed. While combiners and city-bots certainly possess
greater strength commensurate with their size, Optimus Prime can exert a degree
of force baffling to those unfamiliar with his origin. Nevertheless, Optimus’
value to the Autobot cause far surpasses his mere physical presence. His
courage and leadership abilities are without peer throughout Cybertronian history
and his compassion for life and respect of personal freedom has earned him the recognition
of human societies and even some rival Decepticons.
In his robot mode, Optimus splits into three autonomous components. The humanoid robot, most commonly recognized as Optimus Prime contains the brain center which controls the other two modules. The combat deck functions as a mobile headquarters and repair bay, converts into the trailer for Optimus Prime’s cab mode, and can deploy Roller, an autonomous scout car.
In his robot mode, Optimus splits into three autonomous components. The humanoid robot, most commonly recognized as Optimus Prime contains the brain center which controls the other two modules. The combat deck functions as a mobile headquarters and repair bay, converts into the trailer for Optimus Prime’s cab mode, and can deploy Roller, an autonomous scout car.
Physically,
Optimus Prime is without flaw having weathered eons of warfare with the only lasting
damage being superficial in nature. He is also erudite, fearless and in
possession of an iron will. Fortunately, most of his opponents have tried (and
failed) to find exploitable weaknesses along these parameters. Optimus does
possess a serious vulnerability in that his brain center suffers feedback when
damage is sustained by his components, although this is not well known among even
the Autobots, let alone their opponents. His compassion for other lives,
including non-Transformers and even beings without discernible sentience
(though perhaps not to the same degree as Beachcomber), while not fully
grasped by Decepticon logic-processors, is well known and few take as much
delight in manipulating this ‘frailty’ as the tyrant Megatron.
Note:
This version of Optimus Prime is modeled on the G1 version of the character,
but is not meant to fully represent any of the various existing interpretations
(Cartoon, Marvel, Dreamwave, IDW etc). In terms of personality, this version is
most similar to the cartoon characterization but with a personal history which
is inspired more by the Marvel Comics series and other non-cartoon G1
appearances. Most notably, the Autobot Matrix of Leadership concept is
completely absent from this version of the character, although it could be added
by transferring some of Optimus’ traits into a removable effect for a slight
overall character point reduction.
Optimus Prime ◊ Power Level — 11
Autobot Commander
“Freedom
is the right of all sentient beings.”
4
4
15*
15*
*+8 due to huge size; +2 when lifting and moving
5
Defense
*-4 due to huge
size; +1 from Warning Diode
**+2 from Broke the
Mold
Offense
Ion Blaster +10
(Ranged, Damage 10)
Laser Rifle +14 (extended
2, accurate 2, dangerous 2, penetrating, Ranged Damage 8)
Unarmed +7 (Damage
15)
Athletics 2 (+15), Deception 2 (+7), Expertise: Military 9 (+12), Insight 8 (+13), Intimidation 6 (+11), Perception 7 (+12), Persuasion 6 (+11), Ranged Combat: Energy Rifles 6
(+10), Technology 2 (+5), Vehicles 6 (+10)
Assessment, Benefit 1 (Commander), Diehard, Equipment 10, Extraordinary Effort, Fearless, Improved Disarm, Inspire 1, Minion 6, Ultimate Effort (Toughness)
Equipment
◊Huge Super Robotic Lifeform: Feature: Internal Comm-Link; Growth 8 +innate, +permanent
(+8 STR, +8 STA, +4 Intimidation, -8 Stealth, -4 Dodge, -4 Parry); Transformer
Immunities +innate — 25 points
◊Brain Center: Senses 1 +sustained; Summon 4 +active, +
continuous, +controlled, -feedback, +mental link, -self-powered — 14 points
◊Broke the Mold: Enhanced Strength 2 -limited; Protection 2
+impervious 15 — 18 points
◊Inspirational Leadership: Array; Natural Leader (base power) plus Battle Convoy, One Shall Fall, One Shall Stand, and Roll Out (alternate effects) — 36
points
Complications
Optimus is motivated by a sense of responsibility to all living things and by doing good, no matter the cost.
Optimus has a strong sense of honor and refuses to take unfair advantage of even his most
depraved opponents.
His role as Autobot commander places great demands on Optimus.
Character Point Totals Abilities
84 + Powers 102 + Advantages 24 + Skills 27 + Defenses 6 = Total 243
Brain Center
◊Modifiers – sustained: +0/rank (Senses); active: +1/rank, continuous: +1/rank, controlled: +1/rank, feedback:
-1/rank, mental link: 1 flat point, self-powered: -1/rank
◊Action – free (Senses) or Standard
(Summon)
◊Range – personal (Senses)
◊Duration – sustained
◊Results – Optimus has a radio link his Combat Deck and to
Roller and can summon roller to his location
Description
Optimus is composed of three units; Brain Center (housed in his
robot/truck cab body), Combat Deck, and Roller. The Brain Center has a radio
link to Optimus’ trailer which converts into his Combat Deck and through which
he is able to issue commands or to operate it remotely.
Roller can be launched from the Combat Deck and Optimus also has
a radio link to Roller which extends to 1200 miles. Optimus suffers damage when
Roller is damaged. He must make a resistance check against the attack’s damage
rank, using his summon effect rank (+4) as the resistance check bonus instead
of his usual Toughness.
Broke the Mold
◊Descriptors – armor (Protection), strength
(Enhanced Strength), technology
◊Modifiers: limited: -1/rank (Enhanced
Trait); Impervious 15 (Protection)
◊Action – free (Enhanced Trait) or
none (Protection)
◊Range – personal
◊Duration – sustained (Enhanced Trait)
or permanent (Protection)
◊Results – Optimus Prime can exert
incredible Strength when lifting and moving and is incredibly durable
Description
“They sure don't build 'em like that anymore.”
Optimus can exert amazing strength
when lifting or moving objects. He has an effective Strength of 17 when
determining the amount of weight he can carry, drag, lift, or pull (see Mass in
Ranks
& Measures).
In addition, Optimus is much more
durable than is immediately apparent and can survive attacks that would
demolish buildings and obliterate lesser robots. He has +2 to Toughness and is
immune to attacks with a Damage effect rank of 8 or less as a result of his
heavily reinforced armor-plating.
Huge Super Robotic Lifeform
◊Modifiers – innate: 2 flat points,
permanent: +0/rank
◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – comm-link; immune to aging,
cold environments, suffocation, environmental radiation, and environmental
vacuum; size rank -1
Description
As a Transformer from Cybertron, Optimus does not (noticeably) age and is immune to the environmental
effects of cold, suffocation, radiation, and vacuum. In robot mode, Optimus is
huge (about 30 feet tall) and gains the following bonuses and penalties (all
taken into account in his traits above):
•
+8 Strength
•
+8 Stamina
•
+4 Intimidation
•
-8 Stealth
•
-4 Dodge
•
-4 Parry
In addition, Optimus is equipped with
an internal comm-link which allows him to contact his fellow Autobots (if they
are also equipped with a comm-link) within a range of about 1 mile.
Inspirational Leadership
◊Descriptors – talent
◊Effect – Array • 36 points
Inspirational Leadership (array)
◊Modifiers – alternate effects: 4
◊Results – Optimus’ guidance inspires humans and robots alike
granting him, and them, a variety of effects
Description
“Let
them think for themselves, to grow in knowledge and wisdom. And let them always
value freedom and life wherever they find it.”
Optimus Prime’s leadership inspires his friends and terrifies
his opponents. Inspirational Leadership is a talent array with the following
alternate effects which are detailed under their own heading below below:
Battle Convoy, Natural Leader (the base power), One Shall Fall, One Shall
Stand, and Roll Out.
Battle Convoy
◊Modifiers – affects only others: +0 rank, area 4: +4/rank,
limited: -2/rank, selective: +1/rank
◊Action – standard
◊Requirement – Optimus must be between
the subjects and the origin point of any attacks to provide any benefit;
Optimus must move to activate or maintain the effect
◊Area – cone with a final length,
width, and height of 900 feet (distance rank 5)
◊Duration – sustained
◊Results – allies gain +3 to active defenses while within the effect
area, but only against frontal attacks
◊Resist – Dodge (harmless)
Description
“Prepare
for battle!”
As a standard action, Optimus can form
a Battle Convoy. Optimus must move (under his own power) during his turn when he
uses this effect and must continue to move (or charge) each round in order to
maintain it. Allies within a 900 ft cone (originating from Optimus) receive a
+3 bonus to active defenses against any attacks originating from a point beyond
Optimus (from that ally’s perspective). The Battle Convoy area adjusts as
Optimus moves, and only allies within the cone area receive any benefit.
Natural Leader
◊Modifiers – affects others: +1/rank, area: +1/rank, selective:
+1/rank
◊Action – free (self) or standard
(others)
◊Area/Range – personal (self) or
auditory perception (others)
◊Duration – sustained
◊Results – Optimus gains the benefit of several advantages and
can transfer those benefits from to another
◊Resist – Dodge (harmless)
Description
Optimus
Prime cares a lot about his fellow robots. He’d make a neat president.
Optimus Prime’s natural gift to command, encourage, and inspire
makes him a talented leader; perhaps the greatest Cybertron has produced. He
gains the benefits of the following advantages: Inspire (+4 ranks), Interpose, Leadership, Seize Initiative, and Teamwork.
In addition, Optimus can grant these benefits of these
advantages to another character. As a standard action, Optimus can choose a
target able to perceive him with an auditory sense. The subject loses these
benefits if Optimus cannot maintain this effect or if he chooses to withdraw
them (as a free action).
Note: Optimus and his chosen subject can use all of the Enhanced
Advantages granted by this power simultaneously as long as Optimus continues to
maintain the effect. Since Natural Leader is part of an array, using any other
power in the array automatically ends the effect for both Optimus and his
chosen subject.
One Shall Fall
One Shall Fall (insidious,
limited, perception range, subtle 2, sustained Affliction 11 with instant recovery and limited degrees)
◊Modifiers – increased duration: +2/rank, increased
range: +2/rank, insidious: 1 flat point, limited:
-1/rank, instant recovery: -1/rank, limited degree: -2/rank, subtle 2: 2 flat
points
◊Action – standard
◊Requirement – capable of interaction
with the subject; Persuasion check
◊Range – perception
◊Duration – sustained
◊Results – one subject becomes vulnerable if they fail a
resistance check
◊Resist – Will
Description
“As
long as power flows through any of my circuits Megatron, I’ll fight you.”
Optimus’ determination can dishearten one opponent he is able to
perceive with an accurate sense. Optimus makes a Persuasion check (DC 11) as a standard action. If successful, the
subject must succeed a Will resistance check (with a DC equal to Optimus’ check
result up to 21) or become vulnerable (see Conditions) to Optimus’ attacks. The subject
must make a new resistance check against this effect as long as Optimus
maintains it (as a free action). If the subject succeeds a resistance check or
if Optimus ceases to maintain the effect, the vulnerable condition is removed.
The use of this effect is undetectable
(although Optimus’ interaction can be detected normally) and an affected target must make a DC 20
Insight check to recognize that their defenses have been reduced by it.
One Shall Stand
◊Modifiers – area: +1/rank, check required: -1 flat point, limited:
-1/rank, selective: +1/rank, subtle: 2 flat points
◊Action – standard
◊Requirement – capable of interaction
with the subject; Persuasion check
◊Area/Range –auditory perception
(others) or personal (self)
◊Duration – instant
◊Results – Optimus’ can shake off the effects of minor damage or
inspire others to do the same
◊Resist – Dodge (harmless)
Description
“Optimus
Prime -- this is madness! We're beaten, defeated! We must surrender before
we're all killed!
“Do you have the white flag?”
“The flag —? Oh, yes, the flag! Thank Primus! I'll tie it to the front battlements and —”
“You'll bind my wound with it, soldier!”
“Do you have the white flag?”
“The flag —? Oh, yes, the flag! Thank Primus! I'll tie it to the front battlements and —”
“You'll bind my wound with it, soldier!”
Optimus Prime can shrug off some damage effects through sheer force
of will and inspire others to do the same. As a standard action, Optimus can
target himself or another character able to perceive him with an auditory
sense. Optimus makes a DC 11 Persuasion check, and if successful, follows with
a Healing check (DC 10) with a +1 bonus per point by which his Persuasion check
result exceeded 10. The subject recovers from one damage condition for each
degree of success. This effect can only assist the subject to recover from the
dazed condition or from penalties assigned to Toughness as a result of damage;
it doesn’t assist in recovering from other damage effects and cannot provide a
bonus on checks to resist disease or poison.
This effect doesn’t actually perform repairs or speed up natural
healing; it is a “psychological” effect. As such, it may not always be efficacious
depending on the severity of the damage or the descriptors associated with the
damaging effect(s) at the gamemaster’s discretion. Any healing that does take
place as a result of this ability is undetectable (although Optimus’ interaction
can be detected normally).
Roll Out
◊Modifiers – area: +1/rank, selective: +1/rank, sustained:
+0/rank
◊Action – free
◊Area –auditory perception
◊Duration – sustained
◊Results – Optimus and all Autobots able to perceive him with an
auditory sense are able to transform as a free action
◊Resist – Dodge (harmless)
Description
“Autobots,
transform and roll out.”
By issuing the command to transform, Optimus encourages haste in
his fellow Autobots. All Autobots able to perceive his order with an auditory
sense are able to transform as a free action (rather than a move action) while
he maintains this effect.
Semi-Trailer Truck Mode
◊Modifiers – increased action:
-1/rank, metamorph: +1/rank
◊Action – move
◊Range – personal
◊Duration – sustained
◊Results – Optimus assumes truck mode
Description
As a move action, Optimus can
transform into his alternate mode; a Cab Over Engine White-Freightliner semi-trailer truck. He loses all of the traits associated with his humanoid robot mode and
gains those of his alternate mode.
Warning Diode
◊Descriptors – mental, technology
◊Modifiers: sustained: +0/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – Optimus can avoid surprise
with Perception check, is not vulnerable when surprised, and has +1
to active defenses
Description
“My warning diode is pulsating...Decepticon jets!”
Optimus possesses a finely tuned
warning diode which complements his regular sensors and his predictive and timing programs, making him uncommonly agile for his size and difficult to catch
unawares. When he would be surprised, Optimus may make a Perception check (DC
10) to avoid surprise and suffering any conditions as a result. With two or
more degrees of success he can act during the surprise round (if any). Failure
means he is surprised, but even then he is not vulnerable (he enojys the
benefits of the Uncanny Dodge advantage).
This also gives Optimus the appearance
of exceptional quickness with regard to his self defense, providing him with a
+1 bonus to his Dodge and Parry defenses.
—TRANSFORM!—
Semi-Trailer Truck Mode
(Optimus Prime)
STR 15 STA 15 AGL 2 DEX 2 FGT 5 INT 3 AWE 5 PRE 5
◊Powers: Feature (comm-link), Enhanced Growth 4 (-limited), Growth 8 (+innate, +permanent), Immunity 8 (self-inflicted slam
damage, Transformer immunities), Morph (robot mode, -action,
+metamorph), Protection 2
(+impervious 15), Senses 2 (Communication Link,
Danger Sense), Speed 5 (ground), Summon 4 (+active, +continuous, +controlled, -feedback, +mental
link, -self-powered), Talent Power Array (see Natural Leader, Battle Convoy, One Shall Fall, One Shall Stand, and Roll Out)
◊Advantages: Assessment, Benefit 1
(Commander), Diehard, Extraordinary Effort,
Fearless, Inspire 1, Minion 6, Ultimate Effort
(Toughness)
◊Skills: Athletics 2 (+15), Deception 2 (+7), Expertise: Military 9 (+12), Insight 8 (+13), Intimidation 6 (+11),
Perception 7 (+12), Persuasion 6 (+11), Technology 2 (+5)
◊Offense: Init +2, Collision +5 (Damage 15)
◊Defense: Dodge 5,
Parry 5, Fortitude 15, Toughness 17, Will 7
◊Notes: -4 to active defenses
from Growth. Growth ranks increase to 12 when combined with Combat Deck in
Trailer Mode.
Character Points Abilities 72 + Powers 108 + Advantages 13 + Skills 21 + Defenses
13 = Total 227
Combat Deck
Power Level — 8 • Minion
Rank — 6
STR 11 STA — AGL — DEX 1 FGT 0 INT —
AWE 0 PRE —
◊Powers: Artillery Robot: Ranged Damage 10 (+alternate
effects 3: Precise Accurate 1, Close Damage 10, Penetrating 8; Inaccurate 2,
Indirect 2, Burst Area, Ranged Damage 10 which requires 1 move action to
activate and 5 move actions to reload limited to once per round; Healing 10 Limited
to Objects and Robots), Combat Computer (Enhanced Advantages: Assessment,
Favored Opponent previously assessed; Enhanced Skill: Insight 12 Limited to
Assessment), Communication 3 (+area +selective), Feature 3 (garage, multi-tool,
remote control), Growth 11 (+innate, +permanent), Immunity 30 (Fortitude
Effects), Morph 1 (-action), Protection 10 (Impervious 6), Regeneration 1
◊Equipment: —
◊Advantages: —
◊Skills: Ranged Combat: Artillery 4 (+5), Technology
8 (+8)
◊Offense: Init +0, Artillery +5 (Ranged
Damage 10)
◊Defense: Dodge —, Parry -6, Fortitude —,
Toughness 21, Will —
◊Notes: -6 to active defenses from Growth;
Communication limited to 50 miles without satellite hook-up; Morph requires a
standard action.
Character Points Abilities -38 + Powers 117 +
Advantages 0 + Skills 6 + Defenses 0 = Total 85
Roller
Power Level — 7 • Minion
Rank — 4
STR 5 STA — AGL 1
DEX 1 FGT 0 INT -5 AWE 1
PRE -5
◊Powers: Growth 4 (+innate, +permanent), Feature
1 (sonic multi-tool), Immunity 30 (Fortitude Effects), Movement 2 (Sure-Footed
2), Protection 6 (Impervious 6), Senses 1 (Communication Link)
◊Equipment: —
◊Advantages: Evasion, Improved Initiative
◊Skills: Athletics 2 (+7), Perception 4 (+5),
Stealth 4 (+5), Ranged Combat: Energy Weapons 2 (+3)
◊Offense: Init +5, +0 Unarmed (Close, Damage
5)
◊Defense: Dodge 4, Parry 0, Fortitude —,
Toughness 10, Will 1
◊Notes: -2 to active defenses from Growth;
Roller can be equipped with and operate energy weapons such as Optimus Prime’s
Ion Blaster or Laser Rifle.
Character Points Abilities -18 + Powers 57 +
Advantages 2 + Skills 6 + Defenses 7 = Total 54
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