Sunday, April 9, 2017

Blaster (pl 10 device)


A PL 10 device from the Gadgeteer archetype.



Blaster


◊Descriptors – energy (type varies), technology
◊Effect – Array: Damage 12 or Affliction [Dazzle] 12• 27 points

Blasting Device (easily removable ranged Damage 12 —or— Dazzle 12)

◊Modifiers – increased range: +1/rank (Damage); cumulative: +1/rank, increased range: +1/rank, limited: -1/rank (Affliction); alternate effect 1: +1 flat point, easily removable: -10 flat points
◊Action – standard
◊Requirements – carried; ranged attack check
◊Range – ranged
◊Duration – instant
◊Results – Damage or target impaired/disabled/unaware (Affliction)
◊Resist – Toughness (DC 27) (Damage) or Fortitude or Will (DC 22; see below) (Affliction)

Description

You possess a high-tech, futuristic or super-scientific weapon capable of generating energy blasts. With it, you can make ranged attacks as per the Blast power or may attempt to overwhelm the target’s visual senses as per the Dazzle power.

Decide whether the blaster’s Affliction effect is resisted by Fortitude or Will when selecting this power. The choice is permanent although you could target the other resistance as a power stunt (see Powers Stunts).




                                                                                                                                                     

Battlesuit (pl 10 device power suite)


A PL 10 device from the Battlesuit archetype



Battlesuit


◊Descriptors – armor, technology (some component powers include computer, energy, machine, and radio)
◊Effect – Protection 11; Flight 8; Communication 2; Immunity 10; Senses 12; Enhanced Advantages 2; Enhanced Dodge 2; Enhanced Fighting 4; Enhanced Strength 12; Ranged Damage 12 • 84 points

Armor (Protection 11 +impervious); Boot Jets (Flight 8); Comm System (Radio Communication 2); Force Beams (Ranged Damage 12); Life Support System (Immunity 10); Sensors (Senses 12: Accurate Radio Extended 3 [radar], Darkvision, Direction Sense, Distance Sense, Infravision, Time Sense, Ultra-Hearing); Servo Motors (Enhanced Strength 12); Tactical Computer (Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Attack 2)

◊Modifiers: removable: -21 flat points
◊Action – varies by component power
◊Requirements – worn
◊Range – personal and varies by component power
◊Duration – varies by component power
◊Results – varies by component power

Description

The Battlesuit provides access to several component powers described below:

Armor; provides impervious Protection 11 for a total Toughness resistance of +12 and immunity to Damage effects of rank 6 or less.
Boot Jets; provide Flight 8 allowing speeds of up to 500 mph.
Comm System; allows communication by radio with a range of 1 mile.
Force Beams; make ranged energy attacks with a Damage rank of 12.
Life Support System; provides immunity to disease, poison, all environmental conditions, suffocation, and starvation and thirst.
Sensors include: a radar system which enables object detection at range increments of 10,000 feet; the ability to see in darkness; the direction of true north and location mapping; accurate determination of distance; visual detection long the infrared portion of the spectrum; accurate time; audio detection at very high and very low.
Servo Motors; provide Strength 12.
Tactical Computer;  provides +2 to Dodge 2, +4 to Fighting, and +2 to ranged attacks.



                                                                                                                                                     

Tuesday, March 14, 2017

(Summon) Benalish Hero




(Summon) Benalish Hero


◊Descriptors – magic, spell, summon, White
◊Effect – Summon 5 • 26 points

Summon Hero (Summon 5 with heroic, mental link, and responsive)

◊Modifiers – heroic: +2/rank, mental link: 1 flat point, responsive: +1/rank
◊Action – standard
◊Requirement – access to one white mana resources
◊Range – close
◊Duration – sustained
◊Results – one PL - 5 Benalish hero

Description

You can summon one Benalish hero as a standard action.

The hero appears in the nearest open space beside you and has her own initiative (see Initiative in Running the Game). She acts starting on the round after you summon her.

Directing the hero to do something is a free action for you, but she generally does as she is told until a task is completed.

The hero automatically has a helpful attitude and does her best to aid you and obey your commands.

If incapacitated, the hero disappears. She recovers normally and you cannot summon her again until she has completely recovered. The hero will also vanish if your effect is not maintained, or is countered or nullified.

For more information and rules regarding Minions see Running the Game.





Benalish Hero Summoning Ritual
Preparation 24 hours • Performance 60 minutes • DC 16 • Fast-Casting 2 rounds DC 21



Benalish Hero
Power Level — 5 • Minion Rank — 4


STR        2      STA       1      AGL       1      DEX      1      FGT 2      INT       0      AWE     0      PRE       0
Powers: Banding (Communication 1, +affects others, +area, +continuous, +selective; Enhanced Traits 1, +affects others, +area, +continuous, +selective; Senses 2, +affects others, +area, +continuous, +selective, +sustained)
Advantages: Close Attack 1, Inspire 1, Equipment 3
Skills: Acrobatics 2 (+3), Athletics 2 (+4), Close Combat: Blades 2 (+4), Expertise: Unit Tactics 2 (+2), Insight 2 (+2), Intimidation  1 (+1), Perception 1 (+1), Ranged Combat: Bows 2 (+3)
Offense: Init +1, Crossbow +3 (Ranged, Damage 3), Sword +5 (Close, Damage 5)
Defense: Dodge 5, Parry 5, Fortitude 4, Toughness 2, Will 1
Notes: +1 to active defenses from Growth shield.
+1 to Toughness from armor.
Character Points Abilities 14 + Powers 20 + Advantages 5 + Skills 7 + Defenses 9 = Total 55



                                                                                                                                                                                          

Summon Vehicle




Evocare Veicolo


◊Descriptors – because he can
◊Effect – Summon Motorcycle 1 • 3 points

Summon Vehicle (Summon 1)

◊Modifiers – controlled: +1/rank
◊Action – standard
◊Requirements – miniaturized motorcycle
◊Range – close
◊Duration – sustained
◊Results – Italian Spiderman’s sweet ride appears

Description

Italian Spiderman’s can miniaturize his motorcycle and then draw it from his utility belt as a standard action. It enlarges to full size in the nearest open space beside him.



  

                                                                                                                                                    


I SUMMON PENGUINS!






◊Descriptors – because he can
◊Effect – Summon Penguin Swarm 8 • 24 points

I summon penguins! (Summon 8)

◊Modifiers – active: +1/rank, controlled: +1/rank
◊Action – standard
◊Requirements – a conch shell
◊Range – close
◊Duration – sustained
◊Results – penguins fight for Italian Spiderman

Description

Even Mother Nature answers when Italian Spiderman calls.

Italian Spiderman’s can summon a swarm of penguins as a standard action which appears in the nearest open space beside him. The penguins act on their own initiative (see Initiative in the Action & Adventure) and act starting on the round after they arrive. Italian Spiderman can direct the penguins to do something as a move action and they carry out his commands precisely.

If the swarm is incapacitated, the penguins swim back to Antarctica. 

Italian Spiderman requires a conch shell to use this effect. These are readily available in most bodies of water.



  


Pinguini!
Power Level — 8 • Minion Rank — 5

 
STR       6     STA     6     AGL      0     DEX     0     FGT       0     INT      —    AWE    0     PRE      0
Powers: Growth 4 (+innate, +permanent), Movement 1 (Slithering), Swarm (Insubstantial 1, +innate, +permanent, -quirk: limited by the size of individuals), Swarm Attack (Shapeable Area Affliction 8, resisted and overcome by Fortitude; dazed, stunned, incapacitated, +concentration, +cumulative), Swimming 2
Offense: Init +0, Swarm Attack (Close, Shapeable Area Affliction 8)
Defense: Dodge 6, Parry 2, Fortitude 8, Toughness 10, Will Immune
Character Points Abilities -4 + Powers 49 + Advantages 0 + Skills 0 + Defenses 18 = Total 63