Saturday, April 22, 2017

Gas Gun (Shrouded Sentinel Archetype)




Gas Gun


◊Descriptors – chemical, technology
◊Effect – Affliction [Stun] 8 and Concealment [Obscure] 4 • 20 points

Gas Gun (easily removable cloud area Stun 8 with linked cloud area Obscure 4)

◊Modifiers – area: +1/rank, reach: 4 flat points (Affliction); area: +1/rank, partial: -1/rank, reach: 4 flat points (Concealment); easily removable: -12 flat points
◊Action – standard
◊Range/Area – 15-foot cloud within 20 feet
◊Duration – instant and one round thereafter
◊Results –target dazed/stunned/incapacitated (Affliction); all characters within the area of effect gain partial concealment from visual senses (Concealment)
◊Resist – Fortitude (DC 18)

Description

Your Gas Gun can project a cloud of disorienting fumes which also obscures vision within the area. You can project the gas cloud as a standard action to affect a 15-foot area within 20 feet of you. All affected characters gain partial concealment from visual senses and must succeed a Fortitude resistance check (DC 18) or be dazed (stunned on a roll of 8 to 12; incapacitated on a roll of 7 or less). Reduce the resistance DC to 14 for any potential targets who are able to hold their breath, cover their face or otherwise limit exposure to the gas (DC 18 Dodge resistance check). Dazed or stunned characters make another Fortitude resistance check at the end of each turn to remove the condition affecting them, but incapacitated characters can remain that way for hours or until they receive medical care. 

The gas cloud lingers for one round after you stop projecting it and targets repeat their resistance checks with each exposure (this check doesn’t allow recovery from a previous exposure; it give you an opportunity to inflict a more serious condition and continue to obscure visual senses).



                                                                                                                                                    


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