A PL 10 device
from the Battlesuit
archetype
Battlesuit
◊Descriptors – armor,
technology (some component powers include computer, energy, machine, and radio)
◊Effect – Protection 11; Flight 8; Communication 2;
Immunity 10; Senses 12;
Enhanced Advantages 2; Enhanced Dodge 2; Enhanced Fighting 4; Enhanced Strength
12; Ranged Damage 12 • 84
points
Armor (Protection 11 +impervious); Boot Jets (Flight 8); Comm System
(Radio Communication 2); Force Beams
(Ranged Damage 12); Life
Support System (Immunity 10); Sensors (Senses 12: Accurate
Radio Extended 3 [radar], Darkvision, Direction Sense, Distance Sense,
Infravision, Time Sense, Ultra-Hearing); Servo Motors (Enhanced Strength 12);
Tactical Computer (Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Attack
2)
◊Action – varies
by component power
◊Requirements – worn
◊Range –
personal and varies by component power
◊Duration – varies
by component power
◊Results – varies
by component power
Description
The Battlesuit provides access to several component
powers described below:
◊Armor; provides impervious Protection 11 for a total Toughness resistance of +12 and
immunity to Damage effects of rank 6 or less.
◊Comm System; allows communication by radio
with a range of 1 mile.
◊Life Support System; provides immunity to
disease, poison, all environmental conditions, suffocation, and starvation and
thirst.
◊Sensors include: a radar system which
enables object detection at range increments of 10,000 feet; the ability to see
in darkness; the direction of true north and location mapping; accurate
determination of distance; visual detection long the infrared portion of the
spectrum; accurate time; audio detection at very high and very low.
◊Servo Motors; provide Strength 12.
◊Servo Motors; provide Strength 12.
◊Tactical Computer; provides +2 to Dodge 2, +4 to Fighting, and +2
to ranged attacks.
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