Tuesday, March 14, 2017

(Summon) Benalish Hero




(Summon) Benalish Hero


◊Descriptors – magic, spell, summon, White
◊Effect – Summon 5 • 26 points

Summon Hero (Summon 5 with heroic, mental link, and responsive)

◊Modifiers – heroic: +2/rank, mental link: 1 flat point, responsive: +1/rank
◊Action – standard
◊Requirement – access to one white mana resources
◊Range – close
◊Duration – sustained
◊Results – one PL - 5 Benalish hero

Description

You can summon one Benalish hero as a standard action.

The hero appears in the nearest open space beside you and has her own initiative (see Initiative in Running the Game). She acts starting on the round after you summon her.

Directing the hero to do something is a free action for you, but she generally does as she is told until a task is completed.

The hero automatically has a helpful attitude and does her best to aid you and obey your commands.

If incapacitated, the hero disappears. She recovers normally and you cannot summon her again until she has completely recovered. The hero will also vanish if your effect is not maintained, or is countered or nullified.

For more information and rules regarding Minions see Running the Game.





Benalish Hero Summoning Ritual
Preparation 24 hours • Performance 60 minutes • DC 16 • Fast-Casting 2 rounds DC 21



Benalish Hero
Power Level — 5 • Minion Rank — 4


STR        2      STA       1      AGL       1      DEX      1      FGT 2      INT       0      AWE     0      PRE       0
Powers: Banding (Communication 1, +affects others, +area, +continuous, +selective; Enhanced Traits 1, +affects others, +area, +continuous, +selective; Senses 2, +affects others, +area, +continuous, +selective, +sustained)
Advantages: Close Attack 1, Inspire 1, Equipment 3
Skills: Acrobatics 2 (+3), Athletics 2 (+4), Close Combat: Blades 2 (+4), Expertise: Unit Tactics 2 (+2), Insight 2 (+2), Intimidation  1 (+1), Perception 1 (+1), Ranged Combat: Bows 2 (+3)
Offense: Init +1, Crossbow +3 (Ranged, Damage 3), Sword +5 (Close, Damage 5)
Defense: Dodge 5, Parry 5, Fortitude 4, Toughness 2, Will 1
Notes: +1 to active defenses from Growth shield.
+1 to Toughness from armor.
Character Points Abilities 14 + Powers 20 + Advantages 5 + Skills 7 + Defenses 9 = Total 55



                                                                                                                                                                                          

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