Saturday, April 22, 2017

Counterpunch (Shrouded Sentinel Archetype)




Counterpunch


◊Descriptors – martial, talent
◊Effect – Damage 6 • 12 points

Counterpunch (reaction Damage with a successful attack roll)

◊Modifiers – limited: -1/rank, reaction: +3/rank, requires attack roll: -1/rank
◊Action – reaction
◊Requirements – attacked in close combat
◊Range – close
◊Duration – instant
◊Results – once per round you make an unarmed attack against the attacking character
◊Resist – Toughness (DC 21)

Description

Once per round when you are attacked in close combat you immediately retaliate with an unarmed attack.



                                                                                                                                                    


Clever Cogitations (Shrouded Sentinel Archetype)




Clever Cogitations


◊Descriptors – talent
◊Effect – Senses 4 • 3 points

Clever Cogitations (Precognition with check required)
 
◊Modifiers – check required: -1 flat point
◊Action – none
◊Requirements – Investigation check DC 14
◊Range – personal
◊Duration – permanent
◊Results – you gain information about the past

Description

You can use piece together startlingly accurate information regarding past events using your incredible awareness of seemingly innocuous details. You can make a Perception check to gain information about an area or a subject. You can use your Investigation skill instead if you have access to evidence related to a specific event which has been successfully analyzed.



                                                                                                                                                    


Atom Blaster (Shrouded Sentinel Archetype)




Atom Blaster


◊Descriptors – energy (force/heat), technology
◊Effect – Array: Damage 5 or Move Object [Push] 8 • 7 points

Atom Blaster (easily removable ranged Damage 5 —or— close, line area Push 8)

◊Modifiers – diminished range: -2 flat points, increased range: +1/rank (Damage); area: +1/rank , limited: -1/rank, reduced range: -1/rank (Move Object); alternate effect 1: +1 flat point, easily removable: -x flat points
◊Action – standard
◊Requirements – ranged attack check (Damage)
◊Range/Area – S/M/L 25/50/100 feet (Damage); close 30-foot line (Push)
◊Duration – instant
◊Results – Damage or targets pushed away (Push)
◊Resist – Toughness (DC 20) (Damage); Dodge (DC 18; see below) (Push)

Description

Your super-scientific blaster pistol can generate damaging heat or can launch a burst of force capable of flinging targets away from you. The push effect fills a straight line 5 feet wide and 30 feet long. Targets in the area must succeed on a Strength check (DC 10 + Push rank) or be flung back a distance rank equal to the Push rank - the target’s mass rank - the target’s growth rank. Characters within the area receive a Dodge resistance check (DC 18) to reduce the Push effect rank from 8 to 4.



                                                                                                                                                    


Ambidextrous (Shrouded Sentinel Archetype)




Ambidextrous


◊Descriptors – talent
◊Effect – Feature 1 • 1 point

Ambidextrous (Feature 1)

◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – no circumstance penalty for off-hand use

Description

You can use either hand equally well and do not a circumstance penalty for off-handedness.



                                                                                                                                                    


Tough (Shrouded Sentinel Archetype)




Tough

 
◊Descriptors – talent
◊Effect – Protection 2 • 2 points

Tough (Protection 2)

◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – +2 to Toughness

Description

You are more resilient than you look and have an innate ability to avoid injury. You receive a +2 bonus to your Toughness defense.



                                                                                                                                                    


Good Right Cross (Shrouded Sentinel Archetype)




Good Right Cross


◊Descriptors – martial, talent
◊Effect – Damage 6 • 4 points

Good Right Cross (Strength-based Strike 4)

◊Modifiers – Strength-based: +0/rank
◊Action – standard
◊Range – close
◊Duration – instant
◊Results – Damage
◊Resist – Toughness (DC 21)

Description

You know how to land a solid punch. You have a +4 bonus to your unarmed Damage rank.



                                                                                                                                                    


Wednesday, April 19, 2017

Junior Crimefighter (pl-4; sidekick rank 13)




Junior Crimefighter  
Power Level — 4 • Sidekick Rank 13


STR  1       STA 2       AGL 3       DEX 1       FGT 4       INT 1       AWE 1       PRE  1
◊Powers: Varies (12 points worth of powers/devices similar to the senior partner’s signature abilities or gear)
◊Equipment: Varies (15 points of equipment based on the senior partner’s abilities and theme)
◊Skills: Acrobatics 2 (+5), Athletics 4 (+5), Deception 3 (+4), Insight 2 (+3),  Investigation 4 (+5), Perception 2 (+3), Ranged Combat: Thrown 4 (+5), Sleight of Hand 4 (+5), Stealth 2 (+5), Technology 1 (+2)
◊Offense: Init +3, Thrown +5 (Ranged, varies by weapon), Unarmed +4 (Close, Damage 1)
◊Defense: Dodge 4, Parry 4, Fortitude 2, Toughness 3* Will 3
*+1 from Defensive Roll
Character Points Abilities 28 + Powers 12 + Advantages 8 + Skills 14 + Defenses 3 = Total 65