Tuesday, September 27, 2016

Dinobots Strike Back stat block: Swoop





Swoop
Power Level — 9


STR        11    STA       14    AGL      4      DEX      0      FGT      1      INT        -2     AWE     0      PRE       0
Powers: Growth 7 (+innate, +permanent; 15 points), Pteranodon “dino”-mode (Morph 1, -action, +metamorph; 5 points), Senses 2 (Extended Vision 2; 2 points)
Equipment: Missile launcher, thermal sword
Skills: Acrobatics 4 (+8), Intimidation 4 (+7), Perception 2 (+2), Ranged Combat: Heavy Projectile Launchers 6 (+6), Stealth 0 (+1)
Offense: Init +4, missile launcher +6 (Indirect 1, Ranged Damage 10, Burst Area 1, Direct Hit 2, Extended Range 9), thermal sword +1 (Close Strength-based Damage 6, Penetrating 12)
Defense: Dodge 4, Parry 4, Fortitude 14, Toughness 14, Will 4
Notes: -4 penalty to active defenses from Growth
Swoop’s missiles have a range of up to 8 miles (with a -5 circumstance penalty to hit at long range), however only targets within 2 miles can be hit on the same turn that the missile is fired. Missiles in flight have a speed rank of 9 and can be outrun by targets with high enough ranks in a movement effect. Even with extended vision, Swoop is unable to accurately perceive most targets outside of short range (he would take a -13 penalty to Perception checks at the outer edge of that range). Furthermore, the curvature of the Earth becomes an issue when firing at targets within medium range unless Swoop is at a high enough elevation. Swoop can overcome this somewhat by having a “spotter” assist him with targeting long distances, but even so he is unlikely to hit anything other than stationary targets this way.
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STR        11    STA       14    AGL      2      DEX      0      FGT      0      INT        -2     AWE     0      PRE       0
Powers: Strength-based Damage 1 (Bite; 1 point), Growth 7 (+innate, +permanent; 15 points), Robot Mode (Morph 1, -action, +metamorph; 5 points), Flight 6 (120 MPH; -wings; 6 points), Senses 2 (Extended Vision 2; 2 points)
Equipment: Missile launcher
Advantages: Equipment 7, Fearless
Skills: Close Combat: Unarmed 6 (+6), Intimidation 4 (+7), Perception 2 (+2), Ranged Combat: Heavy Projectile Launchers 6 (+6), Stealth 0 (-1)
Offense: Init +4, Bite +6 (Close Strength-based Damage 1), missile launcher +6 (Indirect 1, Ranged Damage 10, Burst Area 1, Direct Hit 2, Extended Range 9)
Defense: Dodge 4, Parry 4, Fortitude 14, Toughness 14, Will 4
Notes: -4 penalty to active defenses from Growth
Explosions and other area Damage effects can cause Swoop to experience power loss of his Flight effect from damage to his fragile wings which persists until repaired

Character Points Abilities 28 + Powers 22 + Advantages 13 + Skills 8 + Defenses 15 = Total 86



                                                                                                                                                                                                                                                        


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