Bombshell
Power Level — 7
STR 4 STA 6 AGL 1 DEX 3
FGT 0 INT 0 AWE -1 PRE 1
◊Powers: Carapace (Protection 2; 2 points), Growth 2 (+innate, +permanent; 5 points), Mortar (Ranged Damage 7, +burst area, +extended 6, +indirect 1; 28 points), Rhinoceros Beetle insect-mode (Morph 1, -action, +metamorph; 5 points)
◊Equipment: Twin ion impulse blaster
◊Skills: Expertise: Psychological Warfare 7 (+7), Perception 1 (+0), Ranged
Combat: Energy Blasters 2 (+5), Sleight of Hand 3 (+6), Stealth 7 (+6), Technology 2 (+2)
◊Offense: Init +1, twin ion impulse
blaster +5 (Ranged Damage 6; alternate
effect: Broad, Ranged, Simultaneous Weaken
Electronics 3), unarmed +0
◊Defense: Dodge 6, Parry 6, Fortitude
6, Toughness 8, Will -1
◊Notes: -1 penalty to active
defenses from Growth
_________________________________________________________
Rhinoceros Beetle mode
STR -2 STA 3 AGL 1 DEX 3
FGT 0 INT 0 AWE -1 PRE 1
◊Powers: Carapace (Protection 2; 2 points), Cerebro-shell (Ranged Affliction 8, +insidious,
-limited
to second and third degree, +progressive, +subtle
1; 26 points), Flight
3 (6 points), Robot-mode (Morph 1, -action, +metamorph; 5 points), Shrinking
8 (+innate, +permanent; 17 points)
◊Advantages: —
◊Skills: Expertise: Psychological Warfare 7 (+7), Intimidation 0 (+0) Perception 1 (+0), Ranged
Combat: Cerebro-shell 3 (+6), Stealth 7 (+2), Technology 2 (+2)
◊Offense: Init +1, Cerebro-shell
+6 (DC 18; resisted by Dodge, overcome by Will)
◊Defense: Dodge 9, Parry 5, Fortitude 3, Toughness 5, Will -1
◊Defense: Dodge 9, Parry 5, Fortitude 3, Toughness 5, Will -1
◊Notes: +1 bonus to active
defenses from Shrinking
Bombshell’s flight range is limited to
about 6 miles. After travelling this distance, he must refuel. In addition, Bombshell’s
insect mode is not particularly aerodynamic; his speed and maneuverability can
be adversely affected by wind and his flight ceiling is lower than usual.
Character Points Abilities 20 +
Powers 40 + Advantages 3 + Skills 11 + Defenses 13 = Total 87
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