(Summon) Benalish Hero
◊Descriptors
– magic, spell, summon, White
Summon
Hero (Summon 5 with heroic, mental link, and responsive)
◊Modifiers
– heroic: +2/rank, mental link: 1 flat point, responsive: +1/rank
◊Action
– standard
◊Requirement
– access to one white mana resources
◊Range
– close
◊Duration
– sustained
◊Results
– one PL - 5 Benalish hero
Description
You
can summon one Benalish hero as a standard action.
The hero
appears in the nearest open space beside you and has her own initiative
(see Initiative in Running the Game). She
acts starting on the round after you summon her.
Directing
the hero to do something is a free action for you, but she generally does as she
is told until a task is completed.
The hero
automatically has a helpful attitude and does her best to aid you and obey your
commands.
If
incapacitated, the hero disappears. She recovers normally and you cannot summon
her again until she has completely recovered. The hero will also vanish if your
effect is not maintained, or is countered or nullified.
Benalish Hero Summoning
Ritual
Preparation 24
hours • Performance 60 minutes • DC 16 • Fast-Casting 2
rounds DC 21
Benalish Hero
Power Level — 5 •
Minion Rank — 4
STR 2 STA 1 AGL 1 DEX 1 FGT 2 INT 0
AWE 0 PRE 0
◊Powers: Banding (Communication
1, +affects others, +area, +continuous, +selective; Enhanced Traits 1, +affects
others, +area, +continuous, +selective; Senses 2, +affects others, +area,
+continuous, +selective, +sustained)
◊Advantages: Close Attack 1, Inspire 1,
Equipment 3
◊Skills: Acrobatics 2 (+3), Athletics 2
(+4), Close Combat: Blades 2 (+4), Expertise: Unit Tactics 2 (+2), Insight 2
(+2), Intimidation 1 (+1), Perception 1
(+1), Ranged Combat: Bows 2 (+3)
◊Offense:
Init +1, Crossbow +3 (Ranged, Damage 3), Sword +5 (Close, Damage 5)
◊Defense:
Dodge 5, Parry 5, Fortitude 4, Toughness 2, Will 1
◊Notes: +1
to active defenses from Growth shield.
+1 to Toughness
from armor.
Character Points Abilities 14 +
Powers 20 + Advantages 5 + Skills 7 + Defenses 9 = Total 55