Tuesday, March 14, 2017

(Summon) Benalish Hero




(Summon) Benalish Hero


◊Descriptors – magic, spell, summon, White
◊Effect – Summon 5 • 26 points

Summon Hero (Summon 5 with heroic, mental link, and responsive)

◊Modifiers – heroic: +2/rank, mental link: 1 flat point, responsive: +1/rank
◊Action – standard
◊Requirement – access to one white mana resources
◊Range – close
◊Duration – sustained
◊Results – one PL - 5 Benalish hero

Description

You can summon one Benalish hero as a standard action.

The hero appears in the nearest open space beside you and has her own initiative (see Initiative in Running the Game). She acts starting on the round after you summon her.

Directing the hero to do something is a free action for you, but she generally does as she is told until a task is completed.

The hero automatically has a helpful attitude and does her best to aid you and obey your commands.

If incapacitated, the hero disappears. She recovers normally and you cannot summon her again until she has completely recovered. The hero will also vanish if your effect is not maintained, or is countered or nullified.

For more information and rules regarding Minions see Running the Game.





Benalish Hero Summoning Ritual
Preparation 24 hours • Performance 60 minutes • DC 16 • Fast-Casting 2 rounds DC 21



Benalish Hero
Power Level — 5 • Minion Rank — 4


STR        2      STA       1      AGL       1      DEX      1      FGT 2      INT       0      AWE     0      PRE       0
Powers: Banding (Communication 1, +affects others, +area, +continuous, +selective; Enhanced Traits 1, +affects others, +area, +continuous, +selective; Senses 2, +affects others, +area, +continuous, +selective, +sustained)
Advantages: Close Attack 1, Inspire 1, Equipment 3
Skills: Acrobatics 2 (+3), Athletics 2 (+4), Close Combat: Blades 2 (+4), Expertise: Unit Tactics 2 (+2), Insight 2 (+2), Intimidation  1 (+1), Perception 1 (+1), Ranged Combat: Bows 2 (+3)
Offense: Init +1, Crossbow +3 (Ranged, Damage 3), Sword +5 (Close, Damage 5)
Defense: Dodge 5, Parry 5, Fortitude 4, Toughness 2, Will 1
Notes: +1 to active defenses from Growth shield.
+1 to Toughness from armor.
Character Points Abilities 14 + Powers 20 + Advantages 5 + Skills 7 + Defenses 9 = Total 55



                                                                                                                                                                                          

Summon Vehicle




Evocare Veicolo


◊Descriptors – because he can
◊Effect – Summon Motorcycle 1 • 3 points

Summon Vehicle (Summon 1)

◊Modifiers – controlled: +1/rank
◊Action – standard
◊Requirements – miniaturized motorcycle
◊Range – close
◊Duration – sustained
◊Results – Italian Spiderman’s sweet ride appears

Description

Italian Spiderman’s can miniaturize his motorcycle and then draw it from his utility belt as a standard action. It enlarges to full size in the nearest open space beside him.



  

                                                                                                                                                    


I SUMMON PENGUINS!






◊Descriptors – because he can
◊Effect – Summon Penguin Swarm 8 • 24 points

I summon penguins! (Summon 8)

◊Modifiers – active: +1/rank, controlled: +1/rank
◊Action – standard
◊Requirements – a conch shell
◊Range – close
◊Duration – sustained
◊Results – penguins fight for Italian Spiderman

Description

Even Mother Nature answers when Italian Spiderman calls.

Italian Spiderman’s can summon a swarm of penguins as a standard action which appears in the nearest open space beside him. The penguins act on their own initiative (see Initiative in the Action & Adventure) and act starting on the round after they arrive. Italian Spiderman can direct the penguins to do something as a move action and they carry out his commands precisely.

If the swarm is incapacitated, the penguins swim back to Antarctica. 

Italian Spiderman requires a conch shell to use this effect. These are readily available in most bodies of water.



  


Pinguini!
Power Level — 8 • Minion Rank — 5

 
STR       6     STA     6     AGL      0     DEX     0     FGT       0     INT      —    AWE    0     PRE      0
Powers: Growth 4 (+innate, +permanent), Movement 1 (Slithering), Swarm (Insubstantial 1, +innate, +permanent, -quirk: limited by the size of individuals), Swarm Attack (Shapeable Area Affliction 8, resisted and overcome by Fortitude; dazed, stunned, incapacitated, +concentration, +cumulative), Swimming 2
Offense: Init +0, Swarm Attack (Close, Shapeable Area Affliction 8)
Defense: Dodge 6, Parry 2, Fortitude 8, Toughness 10, Will Immune
Character Points Abilities -4 + Powers 49 + Advantages 0 + Skills 0 + Defenses 18 = Total 63