(Summon) Keldon Warlord
◊Descriptors
–magic, Red, spell, summon
◊Requirement
– access to four mana resources, two of which must be Red
◊Results
– one PL-5 warlord
Description
You
can summon one PL 5 warlord minion as a standard action.
The warlord
appears in the nearest open space beside you and has its own initiative
(see Initiative in
Running the Game). It
acts starting on the round after you summon it.
The warlord
is dazed
(see Conditions),
taking only a standard action each round. Directing it to do something is a
move action for you, but it generally does as you command until a task is
completed.
The warlord
automatically has a helpful attitude and does its best to aid you and obey your
commands.
If
incapacitated, the warlord disappears. It recovers normally and you cannot
summon it again until it has completely recovered. The warlord also vanishes if
your effect is not maintained, or is countered or nullified.
The
caster of this spell is assumed to “control” any creatures currently assigned
the controlled
condition as result of spells or effects created by the caster.
Keldon
Warlord
Power
Level — 5+ • Minion Rank — 3
STR 2 STA 2 AGL 1 DEX 0 FGT 3 INT 0 AWE 0
PRE 0
◊Powers: Growth 2 with Boost 12 (-increased action: standard, insidious, partially limited: only 2 Boost ranks may be
applied per additional controlled creature beyond the first, -quirk: only when at least one other creature is controlled
by the same summoner, subtle) 6
◊Skills: Athletics 4 (+6), Close Combat:
Swords 2 (+5), Intimidation 8 (+8), Perception 4 (+4)
◊Offense:
Init +1, Sword +5 (Close, Damage 5)
◊Defense:
Dodge 5, Parry 5, Fortitude 2, Toughness 2, Will 2
◊Notes: -+1
to Strength and Stamina per rank of Growth, 1 penalty to active defenses per 2
ranks of Growth.
A Keldon Warlord has the ability to grow larger as the planeswalker who summoned him comes to control more creatures. The warlord begins at medium size and can grow larger as a standard action. The warlord may use up to 2 ranks of growth per additional creature (other than the warlord) under the summoning planeswalkers direct control. The warlord doesn’t actually appear to grow larger when using this ability. Instead, he appears to “recruit” duplicates of the creatures controlled by his summoner and these duplicates form a warband which surrounds the warlord and appear to follow his commands. Creatures able to perceive mana can see that the entire band is actually composed of the warlord and his life force which manifests as Red mana spirits resembling other creatures.
The summoner is assumed to “control” any creatures currently assigned the controlled condition as result of spells or effects created by the caster. Only creatures capable of independent movement and possessing both a Dexterity and Fighting ability score are counted towards the warlords Growth effect.
A Keldon Warlord has the ability to grow larger as the planeswalker who summoned him comes to control more creatures. The warlord begins at medium size and can grow larger as a standard action. The warlord may use up to 2 ranks of growth per additional creature (other than the warlord) under the summoning planeswalkers direct control. The warlord doesn’t actually appear to grow larger when using this ability. Instead, he appears to “recruit” duplicates of the creatures controlled by his summoner and these duplicates form a warband which surrounds the warlord and appear to follow his commands. Creatures able to perceive mana can see that the entire band is actually composed of the warlord and his life force which manifests as Red mana spirits resembling other creatures.
The summoner is assumed to “control” any creatures currently assigned the controlled condition as result of spells or effects created by the caster. Only creatures capable of independent movement and possessing both a Dexterity and Fighting ability score are counted towards the warlords Growth effect.
Character Points Abilities 16 + Powers 6 + Advantages 3 + Skills 8 +
Defenses 6 = Total 39
Advancements
The above
statistics represent the basic capabilities of a typical Keldon Warlord,
however a more powerful version can be created by adding additional ranks of
limited Growth depending on the needs of each individual planeswalker. Powerful
planeswalkers capable of engaging in protracted duels can summon warlords with
an effective Growth rank of “X”.
Keldon Warlord Ritual
Preparation 40
hours • Performance 100 minutes • DC 20 • Fast-Casting 10
rounds DC 25
No comments:
Post a Comment