Monday, August 29, 2016

Keldon Warlord (Magic: The Gathering)






(Summon) Keldon Warlord


◊Descriptors –magic, Red, spell, summon
◊Effect – Summon 5 • 10 points

Summon Keldon Warlord (Summon 5)

◊Action – standard
◊Requirement – access to four mana resources, two of which must be Red
Range – close
Duration – sustained
◊Results – one PL-5 warlord

Description

You can summon one PL 5 warlord minion as a standard action.

The warlord appears in the nearest open space beside you and has its own initiative (see Initiative in Running the Game). It acts starting on the round after you summon it.

The warlord is dazed (see Conditions), taking only a standard action each round. Directing it to do something is a move action for you, but it generally does as you command until a task is completed.

The warlord automatically has a helpful attitude and does its best to aid you and obey your commands.

If incapacitated, the warlord disappears. It recovers normally and you cannot summon it again until it has completely recovered. The warlord also vanishes if your effect is not maintained, or is countered or nullified.

For more information and rules regarding Minions see Running the Game.

The caster of this spell is assumed to “control” any creatures currently assigned the controlled condition as result of spells or effects created by the caster.





Keldon Warlord
Power Level — 5+ • Minion Rank — 3


STR         2      STA        2      AGL       1      DEX       0      FGT       3      INT 0      AWE      0      PRE       0
Powers: Growth 2 with Boost 12 (-increased action: standard, insidious, partially limited: only 2 Boost ranks may be applied per additional controlled creature beyond the first, -quirk: only when at least one other creature is controlled by the same summoner, subtle) 6
Advantages: Diehard, Power Attack
Skills: Athletics 4 (+6), Close Combat: Swords 2 (+5), Intimidation 8 (+8), Perception 4 (+4)
Offense: Init +1, Sword +5 (Close, Damage 5)
Defense: Dodge 5, Parry 5, Fortitude 2, Toughness 2, Will 2
Notes: -+1 to Strength and Stamina per rank of Growth, 1 penalty to active defenses per 2 ranks of Growth.
A Keldon Warlord has the ability to grow larger as the planeswalker who summoned him comes to control more creatures. The warlord begins at medium size and can grow larger as a standard action. The warlord may use up to 2 ranks of growth per additional creature (other than the warlord) under the summoning planeswalkers direct control. The warlord doesn’t actually appear to grow larger when using this ability. Instead, he appears to “recruit” duplicates of the creatures controlled by his summoner and these duplicates form a warband which surrounds the warlord and appear to follow his commands. Creatures able to perceive mana can see that the entire band is actually composed of the warlord and his life force which manifests as Red mana spirits resembling other creatures.
The summoner is assumed to “control” any creatures currently assigned the
controlled condition as result of spells or effects created by the caster. Only creatures capable of independent movement and possessing both a Dexterity and Fighting ability score are counted towards the warlords Growth effect.
Character Points Abilities 16 + Powers 6 + Advantages 3 + Skills 8 + Defenses 6 = Total 39
Advancements
The above statistics represent the basic capabilities of a typical Keldon Warlord, however a more powerful version can be created by adding additional ranks of limited Growth depending on the needs of each individual planeswalker. Powerful planeswalkers capable of engaging in protracted duels can summon warlords with an effective Growth rank of “X”.


Keldon Warlord Ritual
Preparation 40 hours • Performance 100 minutes • DC 20 • Fast-Casting 10 rounds DC 25


                                                                                                                                                                                                                                                        


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